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Include cleanup Tactical/.*cpp
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+9
-14
@@ -1,8 +1,6 @@
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#include "sgp.h"
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//#include "ai.h"
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#include "Isometric Utils.h"
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#include "Overhead.h"
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#include "math.h"
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#include "Event Pump.h"
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#include "random.h"
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#include "Overhead Types.h"
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@@ -26,15 +24,12 @@
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#include "Soldier macros.h"
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#include "Soldier Functions.h"
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#include "Handle UI.h"
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#include "Queen Command.h"
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#include "Keys.h"
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#include "Campaign.h"
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#include "Soldier Init List.h"
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#include "Music Control.h"
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#include "Soldier Profile.h"
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#include "strategicmap.h"
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#include "Quests.h"
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#include "Meanwhile.h"
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#include "worldman.h"
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#include "SkillCheck.h"
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#include "GameSettings.h"
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@@ -42,24 +37,24 @@
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#include "Game Clock.h"
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#include "Civ Quotes.h"
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#include "Sound Control.h"
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#include "Drugs And Alcohol.h"
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#include "Interface.h"
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#include "Explosion Control.h"//dnl ch40 200909
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#include "Vehicles.h"
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#ifdef JA2UB
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#include "Ja25_Tactical.h"
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#endif
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#include "GameInitOptionsScreen.h"
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#include "Music Control.h"
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#include "connect.h"
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#include "../ModularizedTacticalAI/include/Plan.h"
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#include "../ModularizedTacticalAI/include/PlanFactoryLibrary.h"
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#include "../ModularizedTacticalAI/include/AbstractPlanFactory.h"
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#ifdef JA2UB
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#include "Ja25_Tactical.h"
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#else
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#include "Meanwhile.h"
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#endif
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//rain
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//#define VIS_DIST_DECREASE_PER_RAIN_INTENSITY 20
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//end rain
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