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New feature: localized weather adds more weather types, different weather can happen in different sectors at the same time.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23094&#msg_345949 Requires GameDir >= r2325 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8253 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+3
-6
@@ -295,7 +295,7 @@ typedef struct
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BOOLEAN fShowOtherSAMHighLight;
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BOOLEAN fShowDrassenSAMHighLight;
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UINT32 uiEnvWeather;
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UINT32 uiEnvWeather; // Flugente: unused
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UINT8 ubDefaultButton;
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@@ -8320,7 +8320,7 @@ BOOLEAN SaveGeneralInfo( HWFILE hFile )
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sGeneralInfo.fShowCambriaHospitalHighLight = fShowCambriaHospitalHighLight;
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//The current state of the weather
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sGeneralInfo.uiEnvWeather = guiEnvWeather;
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sGeneralInfo.uiEnvWeather = 0;
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sGeneralInfo.ubDefaultButton = gubDefaultButton;
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@@ -8858,10 +8858,7 @@ BOOLEAN LoadGeneralInfo( HWFILE hFile )
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fShowOtherSAMHighLight = sGeneralInfo.fShowOtherSAMHighLight;
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fShowDrassenSAMHighLight = sGeneralInfo.fShowDrassenSAMHighLight;
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fShowCambriaHospitalHighLight = sGeneralInfo.fShowCambriaHospitalHighLight;
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//The current state of the weather
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guiEnvWeather = sGeneralInfo.uiEnvWeather;
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//rain
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if ( guiRainLoop != NO_SAMPLE )
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{
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