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New feature: localized weather adds more weather types, different weather can happen in different sectors at the same time.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23094&#msg_345949 Requires GameDir >= r2325 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8253 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -528,10 +528,16 @@ typedef struct SECTORINFO
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FLOAT dFortification_MaxPossible; // the amount of fortification that can still be done in this sector, given the current layout plans. Is updated every time we unload a sector
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FLOAT dFortification_UnappliedProgress; // progress done via assignment work. As we cannot update unloaded sectors, update happens once sector is loaded
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// Flugente: enemy jeeps
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UINT8 ubNumJeeps;
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UINT8 ubJeepsInBattle;
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INT8 bPadding[ 22 ];
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INT8 bPadding1[2];
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// Flugente: localized weather
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UINT32 usWeather;
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INT8 bPadding[ 16 ];
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}SECTORINFO;
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