New feature: localized weather adds more weather types, different weather can happen in different sectors at the same time.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23094&#msg_345949

Requires GameDir >= r2325

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8253 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-06-18 20:57:03 +00:00
parent facadda6e8
commit 503523a9fa
40 changed files with 1059 additions and 522 deletions
+21 -16
View File
@@ -341,24 +341,8 @@ BOOLEAN ExecuteStrategicEvent( STRATEGICEVENT *pEvent )
ProcessTacticalSchedule( (UINT8)pEvent->uiParam );
break;
case EVENT_BEGINRAINSTORM:
//EnvBeginRainStorm( (UINT8)pEvent->uiParam );
break;
case EVENT_ENDRAINSTORM:
//EnvEndRainStorm( );
break;
case EVENT_RAINSTORM:
// ATE: Disabled
//rain
if( pEvent->ubEventType == ENDRANGED_EVENT )
{
EnvEndRainStorm( );
}
else
{
EnvBeginRainStorm( (UINT8)pEvent->uiParam );
}
//end rain
break;
case EVENT_MAKE_CIV_GROUP_HOSTILE_ON_NEXT_SECTOR_ENTRANCE:
@@ -634,6 +618,27 @@ BOOLEAN ExecuteStrategicEvent( STRATEGICEVENT *pEvent )
AddEmail( MILITIAROSTER_INTRO, MILITIAROSTER_INTRO_LENGTH, MAIL_ENRICO, GetWorldTotalMin( ), -1, -1, TYPE_EMAIL_EMAIL_EDT );
break;
#endif
// Flugente: localized weather
case EVENT_WEATHER_NORMAL:
ChangeWeather( (UINT8)pEvent->uiParam, WEATHER_FORECAST_NORMAL );
break;
case EVENT_WEATHER_SHOWERS:
ChangeWeather( (UINT8)pEvent->uiParam, WEATHER_FORECAST_RAIN );
break;
case EVENT_WEATHER_THUNDERSHOWERS:
ChangeWeather( (UINT8)pEvent->uiParam, WEATHER_FORECAST_THUNDERSHOWERS );
break;
case EVENT_WEATHER_SANDSTORM:
ChangeWeather( (UINT8)pEvent->uiParam, WEATHER_FORECAST_SANDSTORM );
break;
case EVENT_WEATHER_SNOW:
ChangeWeather( (UINT8)pEvent->uiParam, WEATHER_FORECAST_SNOW );
break;
}
gfPreventDeletionOfAnyEvent = fOrigPreventFlag;
return TRUE;