New feature: localized weather adds more weather types, different weather can happen in different sectors at the same time.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23094&#msg_345949

Requires GameDir >= r2325

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8253 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-06-18 20:57:03 +00:00
parent facadda6e8
commit 503523a9fa
40 changed files with 1059 additions and 522 deletions
-29
View File
@@ -835,9 +835,6 @@ static int l_CreateItemInv (lua_State *L);
static int l_MercSalary(lua_State *L);
static int l_PlayerTeamFull (lua_State *L);
static int l_EnvBeginRainStorm (lua_State *L);
static int l_EnvEndRainStorm (lua_State *L);
static int l_ProfilesStrategicInsertionData (lua_State *L);
static int l_ResetBoxers( lua_State *L );
@@ -1701,9 +1698,6 @@ void IniFunction(lua_State *L, BOOLEAN bQuests )
lua_register(L,"StartDialogueMessageBox", l_StartDialogueMessageBox);
lua_register(L,"EnvBeginRainStorm", l_EnvBeginRainStorm);
lua_register(L,"EnvEndRainStorm", l_EnvEndRainStorm);
lua_register( L, "AddVolunteers", l_AddVolunteers );
lua_register(L, "CreateArmedCivilain", l_CreateArmedCivilain );
@@ -4201,29 +4195,6 @@ static int l_ProfilesStrategicInsertionData (lua_State *L)
return 0;
}
static int l_EnvBeginRainStorm (lua_State *L)
{
UINT8 n = lua_gettop(L);
int i;
UINT8 ubIntensity = 1;
for (i= 1; i<=n; i++ )
{
if (i == 1 ) ubIntensity = lua_tointeger(L,i);
}
EnvBeginRainStorm( ubIntensity );
return 0;
}
static int l_EnvEndRainStorm (lua_State *L)
{
EnvEndRainStorm();
return 0;
}
static int l_SetGroupNextSectorValue(lua_State *L)
{
UINT8 n = lua_gettop(L);