mirror of
https://github.com/1dot13/source.git
synced 2026-08-12 14:10:23 +02:00
New feature: localized weather adds more weather types, different weather can happen in different sectors at the same time.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23094&#msg_345949 Requires GameDir >= r2325 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8253 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+35
-2
@@ -20,6 +20,7 @@
|
||||
#include "DynamicDialogue.h"
|
||||
#include <math.h>
|
||||
#include "Drugs And Alcohol.h" // for DoesMercHaveDisability( ... )
|
||||
#include "environment.h"
|
||||
|
||||
//GLOBALS
|
||||
DISEASE Disease[NUM_DISEASES];
|
||||
@@ -503,9 +504,11 @@ UINT16 GetSectorPopulation( INT16 sX, INT16 sY, BOOLEAN fWithMilitary )
|
||||
}
|
||||
|
||||
// colour for a sector on the map
|
||||
INT32 GetMapColour( INT16 sX, INT16 sY, BOOLEAN aDiseaseOn )
|
||||
// aType = 0: disease
|
||||
// aType = 1: weather
|
||||
INT32 GetMapColour( INT16 sX, INT16 sY, UINT8 aType )
|
||||
{
|
||||
if ( aDiseaseOn )
|
||||
if ( aType == 0 )
|
||||
{
|
||||
UINT16 population = GetSectorPopulation( sX, sY );
|
||||
|
||||
@@ -541,6 +544,36 @@ INT32 GetMapColour( INT16 sX, INT16 sY, BOOLEAN aDiseaseOn )
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ( aType == 1 )
|
||||
{
|
||||
UINT8 sector = SECTOR( sX, sY );
|
||||
|
||||
SECTORINFO *pSectorInfo = &(SectorInfo[sector]);
|
||||
|
||||
// display sector information only if we know about infection there
|
||||
if ( pSectorInfo )
|
||||
{
|
||||
switch ( pSectorInfo->usWeather )
|
||||
{
|
||||
case WEATHER_FORECAST_RAIN:
|
||||
return MAP_SHADE_LT_CYAN;
|
||||
break;
|
||||
case WEATHER_FORECAST_THUNDERSHOWERS:
|
||||
return MAP_SHADE_LT_BLUE;
|
||||
break;
|
||||
case WEATHER_FORECAST_SANDSTORM:
|
||||
return MAP_SHADE_ORANGE;
|
||||
break;
|
||||
case WEATHER_FORECAST_SNOW:
|
||||
return MAP_SHADE_LT_GREY;
|
||||
break;
|
||||
case WEATHER_FORECAST_NORMAL:
|
||||
default:
|
||||
return MAP_SHADE_BLACK;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return MAP_SHADE_DK_GREY;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user