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New feature: localized weather adds more weather types, different weather can happen in different sectors at the same time.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23094&#msg_345949 Requires GameDir >= r2325 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8253 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2304,7 +2304,7 @@ BOOLEAN MercIsHot( SOLDIERTYPE * pSoldier )
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// Flugente: drugs can temporarily cause a merc to be heat intolerant
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if ( !pSoldier->MercInWater( ) && DoesMercHaveDisability( pSoldier, HEAT_INTOLERANT ) )
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{
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if ((pSoldier->bSectorZ > 0) || (guiEnvWeather & ( WEATHER_FORECAST_SHOWERS | WEATHER_FORECAST_THUNDERSHOWERS )))
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if ( (pSoldier->bSectorZ > 0) || (SectorInfo[SECTOR( pSoldier->sSectorX, pSoldier->sSectorY )].usWeather == WEATHER_FORECAST_RAIN || SectorInfo[SECTOR( pSoldier->sSectorX, pSoldier->sSectorY )].usWeather == WEATHER_FORECAST_THUNDERSHOWERS) )
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{
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// cool underground or raining
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return( FALSE );
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