mirror of
https://github.com/1dot13/source.git
synced 2026-08-19 14:20:30 +02:00
New feature: localized weather adds more weather types, different weather can happen in different sectors at the same time.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23094&#msg_345949 Requires GameDir >= r2325 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8253 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+15
-12
@@ -35,12 +35,16 @@
|
||||
#define PRIME_TIME_LIGHT_START_HOUR 21
|
||||
#define PRIME_TIME_LIGHT_END_HOUR 24
|
||||
|
||||
#define WEATHER_FORECAST_SUNNY 0x00000001
|
||||
#define WEATHER_FORECAST_OVERCAST 0x00000002
|
||||
#define WEATHER_FORECAST_PARTLYSUNNY 0x00000004
|
||||
#define WEATHER_FORECAST_DRIZZLE 0x00000008
|
||||
#define WEATHER_FORECAST_SHOWERS 0x00000010
|
||||
#define WEATHER_FORECAST_THUNDERSHOWERS 0x00000020
|
||||
enum
|
||||
{
|
||||
WEATHER_FORECAST_NORMAL,
|
||||
WEATHER_FORECAST_RAIN,
|
||||
WEATHER_FORECAST_THUNDERSHOWERS,
|
||||
WEATHER_FORECAST_SANDSTORM,
|
||||
WEATHER_FORECAST_SNOW,
|
||||
|
||||
WEATHER_FORECAST_MAX
|
||||
};
|
||||
|
||||
// higher is darker, remember
|
||||
#define NORMAL_LIGHTLEVEL_NIGHT 12
|
||||
@@ -56,13 +60,12 @@ void BuildDayAmbientSounds( );
|
||||
void BuildDayLightLevels();
|
||||
UINT8 GetTimeOfDayAmbientLightLevel();
|
||||
|
||||
void EnvBeginRainStorm( UINT8 ubIntensity );
|
||||
void EnvEndRainStorm( );
|
||||
void ChangeWeather( UINT8 aSector, UINT8 aType );
|
||||
|
||||
UINT8 GetWeatherInCurrentSector();
|
||||
|
||||
extern UINT8 gubEnvLightValue;
|
||||
extern UINT8 gubEnvLightValue;
|
||||
extern BOOLEAN gfDoLighting;
|
||||
extern UINT32 guiEnvWeather;
|
||||
|
||||
void TurnOnNightLights();
|
||||
void TurnOffNightLights();
|
||||
@@ -76,9 +79,9 @@ void TurnOffPrimeLights();
|
||||
extern BOOLEAN gfCaves;
|
||||
extern BOOLEAN gfBasement;
|
||||
|
||||
extern INT8 SectorTemperature( UINT32 uiTime, INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ );
|
||||
INT8 SectorTemperature( UINT32 uiTime, INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ );
|
||||
|
||||
extern void UpdateTemperature( UINT8 ubTemperatureCode );
|
||||
void UpdateTemperature( UINT8 ubTemperatureCode );
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user