New feature: localized weather adds more weather types, different weather can happen in different sectors at the same time.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23094&#msg_345949

Requires GameDir >= r2325

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8253 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-06-18 20:57:03 +00:00
parent facadda6e8
commit 503523a9fa
40 changed files with 1059 additions and 522 deletions
+14
View File
@@ -4297,6 +4297,7 @@ STR16 pMapScreenBorderButtonHelpText[] =
L"Show Militia & Enemies (|Z)",
L"Show Mobile Militia |Restrictions", // HEADROCK HAM 4: Mobile Restrictions Button
L"Show Disease Data",
L"Show Weather",
};
STR16 pMapScreenInvenButtonHelpText[] =
@@ -6169,6 +6170,9 @@ STR16 zMarksMapScreenText[] =
// Flugente: disease texts describing what a map view does
L"This view shows in which sectors disease has broken out. The number indicates the mean magnitude of infection per person, the colour indicates how widespread it is. GREY= No disease known of. GREEN to RED = escalating levels of infection.",
// Flugente: weather texts describing what a map view does
L"This view shows current weather. No colour=Sunny. CYAN=Rain. BLUE=Thunderstorm. ORANGE=Sandstorm. WHITE=Snow.",
};
@@ -11121,4 +11125,14 @@ STR16 szNonProfileMerchantText[] =
L"Merchant refuses to interact with you.",
};
STR16 szWeatherTypeText[] =
{
L"normal",
L"rain",
L"thunderstorm",
L"sandstorm",
L"snow",
};
#endif //ENGLISH