Fixed CTD in editor when changing detailed civ placement from wheelchair to jeep

Fixed memory corruption in detailed placement due to old-inventory behavior
Added Editor.slf to files JA2/Editor will load from
Fixed FindBestPath to not search for a path to NOWHERE


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1362 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Overhaul
2007-09-14 07:27:14 +00:00
parent 2a4e963983
commit 5035e83261
7 changed files with 16 additions and 3 deletions
+1 -1
View File
@@ -301,7 +301,7 @@ BOOLEAN LoadSoldiersFromMap( INT8 **hBuffer )
LOADDATA( &tempDetailedPlacement, *hBuffer, SIZEOF_SOLDIERCREATE_STRUCT_POD );
tempDetailedPlacement.CopyOldInventoryToNew();
//allocate memory for new static detailed placement
pNode->pDetailedPlacement = new (MemAlloc( SIZEOF_SOLDIERCREATE_STRUCT )) SOLDIERCREATE_STRUCT;//(SOLDIERCREATE_STRUCT*)MemAlloc( SIZEOF_SOLDIERCREATE_STRUCT );
pNode->pDetailedPlacement = new SOLDIERCREATE_STRUCT;//(SOLDIERCREATE_STRUCT*)MemAlloc( SIZEOF_SOLDIERCREATE_STRUCT );
if( !pNode->pDetailedPlacement )
{
AssertMsg( 0, "Failed to allocate memory for new detailed placement in LoadSoldiersFromMap." );