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- Fix: outdated text
- Fix: animation loops until new order given git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1401,6 +1401,10 @@ BOOLEAN ExecuteOverhead( )
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#ifdef JA2BETAVERSION
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_BETAVERSION, L"Told to open struct at %d and none was found", sGridNo );
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#endif
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// Flugente: if there is no structure for us to interact with, stop
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pSoldier->EVENT_StopMerc( pSoldier->sGridNo, pSoldier->ubDirection );
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pSoldier->aiData.ubPendingAction = NO_PENDING_ACTION;
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fKeepMoving = FALSE;
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}
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else
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@@ -861,7 +861,7 @@ DragSelection::Setup( UINT32 aVal )
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if ( xmlentry >= 0 )
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{
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swprintf( pStr, L"%hs %s", gStructureMovePossible[xmlentry].szTileSetDisplayName, FaceDirs[gOneCDirection[ubDirection]] );
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swprintf( pStr, L"%hs (%s)", gStructureMovePossible[xmlentry].szTileSetDisplayName, FaceDirs[gOneCDirection[ubDirection]] );
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// we have to use an offset of NOBODY in order to differentiate between person and corpse
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pOption = new POPUP_OPTION( &std::wstring( pStr ), new popupCallbackFunction<void, UINT32>( &Wrapper_Function_DragSelection_GridNo, sTempGridNo ) );
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