- Fix: outdated text

- Fix: animation loops until new order given

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2020-07-24 19:25:47 +00:00
parent 0c4997f6ec
commit 5036772e1b
10 changed files with 13 additions and 9 deletions
+1 -1
View File
@@ -861,7 +861,7 @@ DragSelection::Setup( UINT32 aVal )
if ( xmlentry >= 0 )
{
swprintf( pStr, L"%hs %s", gStructureMovePossible[xmlentry].szTileSetDisplayName, FaceDirs[gOneCDirection[ubDirection]] );
swprintf( pStr, L"%hs (%s)", gStructureMovePossible[xmlentry].szTileSetDisplayName, FaceDirs[gOneCDirection[ubDirection]] );
// we have to use an offset of NOBODY in order to differentiate between person and corpse
pOption = new POPUP_OPTION( &std::wstring( pStr ), new popupCallbackFunction<void, UINT32>( &Wrapper_Function_DragSelection_GridNo, sTempGridNo ) );