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Change UINT8 to UINT16 for soldierInitLists & hostiles in sector
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@@ -139,11 +139,11 @@ INT32 giDestroyedLairID = 0;
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//prebattle interface, autoresolve, etc.
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INT16 gsCreatureInsertionCode = 0;
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INT32 gsCreatureInsertionGridNo = 0;
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UINT8 gubNumCreaturesAttackingTown = 0;
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UINT8 gubYoungMalesAttackingTown = 0;
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UINT8 gubYoungFemalesAttackingTown = 0;
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UINT8 gubAdultMalesAttackingTown = 0;
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UINT8 gubAdultFemalesAttackingTown = 0;
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UINT16 gubNumCreaturesAttackingTown = 0;
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UINT16 gubYoungMalesAttackingTown = 0;
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UINT16 gubYoungFemalesAttackingTown = 0;
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UINT16 gubAdultMalesAttackingTown = 0;
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UINT16 gubAdultFemalesAttackingTown = 0;
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UINT8 gubCreatureBattleCode = CREATURE_BATTLE_CODE_NONE;
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UINT8 gubSectorIDOfCreatureAttack = 0;
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@@ -1634,8 +1634,8 @@ BOOLEAN MineClearOfMonsters( UINT8 ubMineIndex )
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return TRUE;
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}
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void DetermineCreatureTownComposition( UINT8 ubNumCreatures, UINT8 *pubNumYoungMales, UINT8 *pubNumYoungFemales,
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UINT8 *pubNumAdultMales, UINT8 *pubNumAdultFemales )
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void DetermineCreatureTownComposition( UINT16 ubNumCreatures, UINT16 *pubNumYoungMales, UINT16 *pubNumYoungFemales,
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UINT16 *pubNumAdultMales, UINT16 *pubNumAdultFemales )
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{
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INT32 i, iRandom;
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UINT8 ubYoungMalePercentage = 10;
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@@ -1667,8 +1667,8 @@ void DetermineCreatureTownComposition( UINT8 ubNumCreatures, UINT8 *pubNumYoungM
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}
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}
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void DetermineCreatureTownCompositionBasedOnTacticalInformation( UINT8 *pubNumCreatures, UINT8 *pubNumYoungMales, UINT8 *pubNumYoungFemales,
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UINT8 *pubNumAdultMales, UINT8 *pubNumAdultFemales )
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void DetermineCreatureTownCompositionBasedOnTacticalInformation( UINT16 *pubNumCreatures, UINT16 *pubNumYoungMales, UINT16 *pubNumYoungFemales,
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UINT16 *pubNumAdultMales, UINT16 *pubNumAdultFemales )
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{
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SOLDIERTYPE *pSoldier;
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@@ -1704,7 +1704,7 @@ void DetermineCreatureTownCompositionBasedOnTacticalInformation( UINT8 *pubNumCr
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}
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}
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void DetermineOtherCreatureTownCompositionBasedOnTacticalInformation( UINT8* pubNumCreatures, UINT8* pubNumBloodcats, UINT8* pubNumZombies, UINT8* pubNumBandits )
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void DetermineOtherCreatureTownCompositionBasedOnTacticalInformation( UINT16* pubNumCreatures, UINT16* pubNumBloodcats, UINT16* pubNumZombies, UINT16* pubNumBandits )
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{
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SOLDIERTYPE *pSoldier;
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@@ -1750,13 +1750,13 @@ BOOLEAN PrepareCreaturesForBattle()
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UINT8 ubAdultMalePercentage;
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UINT8 ubAdultFemalePercentage;
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UINT8 ubCreatureHabitat;
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UINT8 ubNumLarvae = 0;
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UINT8 ubNumInfants = 0;
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UINT8 ubNumYoungMales = 0;
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UINT8 ubNumYoungFemales = 0;
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UINT8 ubNumAdultMales = 0;
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UINT8 ubNumAdultFemales = 0;
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UINT8 ubNumCreatures;
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UINT16 ubNumLarvae = 0;
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UINT16 ubNumInfants = 0;
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UINT16 ubNumYoungMales = 0;
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UINT16 ubNumYoungFemales = 0;
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UINT16 ubNumAdultMales = 0;
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UINT16 ubNumAdultFemales = 0;
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UINT16 ubNumCreatures;
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if( !gubCreatureBattleCode )
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{
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@@ -2422,4 +2422,4 @@ void ResetCreatureAttackVariables()
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gubAdultFemalesAttackingTown = 0;
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gubCreatureBattleCode = CREATURE_BATTLE_CODE_NONE;
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gubSectorIDOfCreatureAttack = 0;
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}
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}
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