Change UINT8 to UINT16 for soldierInitLists & hostiles in sector

This commit is contained in:
Asdow
2024-11-10 01:19:05 +02:00
parent 5cf0ef4bde
commit 508310be3e
15 changed files with 236 additions and 224 deletions
+2 -2
View File
@@ -220,7 +220,7 @@ static int l_iStringToUse(lua_State *L);
static int l_StopVideo(lua_State *L);
static int l_StartVideo(lua_State *L);
UNDERGROUND_SECTORINFO* NewUndergroundNode( UINT8 ubSectorX, UINT8 ubSectorY, UINT8 ubSectorZ );
extern UNDERGROUND_SECTORINFO* NewUndergroundNode( UINT8 ubSectorX, UINT8 ubSectorY, UINT8 ubSectorZ );
BOOLEAN LoadLuaGlobalFromLoadGameFile( HWFILE hFile );
BOOLEAN SaveLuaGlobalToSaveGameFile( HWFILE hFile );
@@ -13574,7 +13574,7 @@ static int l_SetPhotoFactLaptopData( lua_State *L )
return 0;
}
extern UINT8 NumHostilesInSector( INT16 sSectorX, INT16 sSectorY, INT16 sSectorZ );
extern UINT16 NumHostilesInSector( INT16 sSectorX, INT16 sSectorY, INT16 sSectorZ );
static int l_GetNumHostilesInSector( lua_State *L )
{