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Change UINT8 to UINT16 for soldierInitLists & hostiles in sector
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@@ -220,7 +220,7 @@ static int l_iStringToUse(lua_State *L);
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static int l_StopVideo(lua_State *L);
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static int l_StartVideo(lua_State *L);
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UNDERGROUND_SECTORINFO* NewUndergroundNode( UINT8 ubSectorX, UINT8 ubSectorY, UINT8 ubSectorZ );
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extern UNDERGROUND_SECTORINFO* NewUndergroundNode( UINT8 ubSectorX, UINT8 ubSectorY, UINT8 ubSectorZ );
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BOOLEAN LoadLuaGlobalFromLoadGameFile( HWFILE hFile );
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BOOLEAN SaveLuaGlobalToSaveGameFile( HWFILE hFile );
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@@ -13574,7 +13574,7 @@ static int l_SetPhotoFactLaptopData( lua_State *L )
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return 0;
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}
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extern UINT8 NumHostilesInSector( INT16 sSectorX, INT16 sSectorY, INT16 sSectorZ );
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extern UINT16 NumHostilesInSector( INT16 sSectorX, INT16 sSectorY, INT16 sSectorZ );
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static int l_GetNumHostilesInSector( lua_State *L )
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{
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