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Change UINT8 to UINT16 for soldierInitLists & hostiles in sector
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@@ -39,7 +39,7 @@ int gCivPreservedTempFileVersion[256];
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BOOLEAN AddPlacementToWorld( SOLDIERINITNODE *pNode, GROUP *pGroup = NULL );
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BOOLEAN CountNumberOfElitesRegularsAdminsAndCreaturesFromEnemySoldiersTempFile( UINT8 *pubNumRobots, UINT8 *pubNumElites, UINT8 *pubNumRegulars, UINT8 *pubNumAdmins, UINT8 *pubNumCreatures, UINT8 *pubNumTanks, UINT8 *pubNumJeeps );
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BOOLEAN CountNumberOfElitesRegularsAdminsAndCreaturesFromEnemySoldiersTempFile( UINT16 *pubNumRobots, UINT16 *pubNumElites, UINT16 *pubNumRegulars, UINT16 *pubNumAdmins, UINT16 *pubNumCreatures, UINT16 *pubNumTanks, UINT16 *pubNumJeeps );
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BOOLEAN gfRestoringEnemySoldiersFromTempFile = FALSE;
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BOOLEAN gfRestoringCiviliansFromTempFile = FALSE;
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@@ -100,8 +100,8 @@ BOOLEAN LoadEnemySoldiersFromTempFile()
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#endif
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INT8 bSectorZ;
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UINT8 ubSectorID;
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UINT8 ubNumRobots = 0, ubNumElites = 0, ubNumTroops = 0, ubNumAdmins = 0, ubNumCreatures = 0, ubNumTanks = 0, ubNumJeeps = 0;
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UINT8 ubStrategicRobots, ubStrategicElites, ubStrategicTroops, ubStrategicAdmins, ubStrategicCreatures, ubStrategicTanks, ubStrategicJeeps;
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UINT16 ubNumRobots = 0, ubNumElites = 0, ubNumTroops = 0, ubNumAdmins = 0, ubNumCreatures = 0, ubNumTanks = 0, ubNumJeeps = 0;
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UINT16 ubStrategicRobots, ubStrategicElites, ubStrategicTroops, ubStrategicAdmins, ubStrategicCreatures, ubStrategicTanks, ubStrategicJeeps;
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gfRestoringEnemySoldiersFromTempFile = TRUE;
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@@ -695,8 +695,8 @@ BOOLEAN NewWayOfLoadingEnemySoldiersFromTempFile()
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#endif
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INT8 bSectorZ;
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UINT8 ubSectorID;
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UINT8 ubNumRobots = 0, ubNumElites = 0, ubNumTroops = 0, ubNumAdmins = 0, ubNumCreatures = 0, ubNumTanks = 0, ubNumJeeps = 0;
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UINT8 ubStrategicRobots = 0, ubStrategicElites, ubStrategicTroops, ubStrategicAdmins, ubStrategicCreatures, ubStrategicTanks, ubStrategicJeeps;
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UINT16 ubNumRobots = 0, ubNumElites = 0, ubNumTroops = 0, ubNumAdmins = 0, ubNumCreatures = 0, ubNumTanks = 0, ubNumJeeps = 0;
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UINT16 ubStrategicRobots = 0, ubStrategicElites, ubStrategicTroops, ubStrategicAdmins, ubStrategicCreatures, ubStrategicTanks, ubStrategicJeeps;
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gfRestoringEnemySoldiersFromTempFile = TRUE;
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@@ -1638,7 +1638,7 @@ BOOLEAN NewWayOfSavingEnemyAndCivliansToTempFile( INT16 sSectorX, INT16 sSectorY
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BOOLEAN CountNumberOfElitesRegularsAdminsAndCreaturesFromEnemySoldiersTempFile( UINT8 *pubNumRobots, UINT8 *pubNumElites, UINT8 *pubNumRegulars, UINT8 *pubNumAdmins, UINT8 *pubNumCreatures, UINT8 *pubNumTanks, UINT8 *pubNumJeeps )
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BOOLEAN CountNumberOfElitesRegularsAdminsAndCreaturesFromEnemySoldiersTempFile( UINT16 *pubNumRobots, UINT16 *pubNumElites, UINT16 *pubNumRegulars, UINT16 *pubNumAdmins, UINT16 *pubNumCreatures, UINT16 *pubNumTanks, UINT16 *pubNumJeeps )
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{
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// SOLDIERINITNODE *curr;
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SOLDIERCREATE_STRUCT tempDetailedPlacement;
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