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Change UINT8 to UINT16 for soldierInitLists & hostiles in sector
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@@ -6,7 +6,7 @@
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typedef struct SOLDIERINITNODE
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{
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UINT8 ubNodeID;
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UINT16 ubNodeID;
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UINT16 ubSoldierID;
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BASIC_SOLDIERCREATE_STRUCT *pBasicPlacement;
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SOLDIERCREATE_STRUCT *pDetailedPlacement;
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@@ -39,13 +39,13 @@ SOLDIERINITNODE* AddBasicPlacementToSoldierInitList( BASIC_SOLDIERCREATE_STRUCT
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void RemoveSoldierNodeFromInitList( SOLDIERINITNODE *pNode );
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SOLDIERINITNODE* FindSoldierInitNodeWithID( UINT16 usID );
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UINT8 AddSoldierInitListTeamToWorld( INT8 bTeam, UINT8 ubMaxNum );
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void AddSoldierInitListEnemyDefenceSoldiers( UINT8 ubTotalAdmin, UINT8 ubTotalTroops, UINT8 ubTotalElite, UINT8 ubTotalRobots, UINT8 ubTotalTanks, UINT8 ubTotalJeeps );
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void AddSoldierInitListCreatures( BOOLEAN fQueen, UINT8 ubNumLarvae, UINT8 ubNumInfants,
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UINT8 ubNumYoungMales, UINT8 ubNumYoungFemales, UINT8 ubNumAdultMales,
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UINT8 ubNumAdultFemales );
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UINT16 AddSoldierInitListTeamToWorld( INT8 bTeam, UINT16 ubMaxNum );
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void AddSoldierInitListEnemyDefenceSoldiers( UINT16 ubTotalAdmin, UINT16 ubTotalTroops, UINT16 ubTotalElite, UINT16 ubTotalRobots, UINT16 ubTotalTanks, UINT16 ubTotalJeeps );
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void AddSoldierInitListCreatures( BOOLEAN fQueen, UINT16 ubNumLarvae, UINT16 ubNumInfants,
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UINT16 ubNumYoungMales, UINT16 ubNumYoungFemales, UINT16 ubNumAdultMales,
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UINT16 ubNumAdultFemales );
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void AddSoldierInitListOtherCreatures( UINT8 usNum );
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void AddSoldierInitListMilitia( UINT8 ubNumGreen, UINT8 ubNumReg, UINT8 ubNumElites );
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void AddSoldierInitListMilitia( UINT16 ubNumGreen, UINT16 ubNumReg, UINT16 ubNumElites );
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void AddSoldierInitListMilitiaOnEdge( UINT8 ubStrategicInsertionCode, UINT8 ubNumGreen, UINT8 ubNumReg, UINT8 ubNumElites );
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void AddSoldierInitListBloodcats();
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@@ -55,7 +55,7 @@ void UseEditorAlternateList();
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void AddPlacementToWorldByProfileID( UINT8 ubProfile );
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void EvaluateDeathEffectsToSoldierInitList( SOLDIERTYPE *pSoldier );
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void RemoveDetailedPlacementInfo( UINT8 ubNodeID );
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void RemoveDetailedPlacementInfo( UINT16 ubNodeID );
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void AddProfilesUsingProfileInsertionData();
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void AddProfilesNotUsingProfileInsertionData();
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@@ -69,4 +69,4 @@ void SectorAddPrisonersofWar( INT16 sMapX, INT16 sMapY, INT16 sMapZ );
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// Flugente: decide wether to add a downed pilot if a helicopter was shot down here
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void SectorAddDownedPilot( INT16 sMapX, INT16 sMapY, INT16 sMapZ );
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#endif
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#endif
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