- prisoners give information only on mobile patrols, not on city sectors

- if using militia equipment, items stolen by militia are dropped after combat if their class is distributed to militia by the player
- Fix: do not delete world items with invalid gridno
- Fix: militia drop gear on valid GridNo

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5892 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-03-03 23:26:03 +00:00
parent 48c66c8662
commit 50c4982f91
4 changed files with 71 additions and 5 deletions
+6 -2
View File
@@ -4585,7 +4585,9 @@ void TakeMilitiaEquipmentfromSector( INT16 sMapX, INT16 sMapY, INT8 sMapZ, SOLDI
if ( pWorldItem[ uiCount ].object.ubNumberOfObjects < 1 )
{
RemoveItemFromPool(pWorldItem[ uiCount ].sGridNo, uiCount, pWorldItem[ uiCount ].ubLevel);
if ( pWorldItem[ uiCount ].sGridNo != NOWHERE )
RemoveItemFromPool(pWorldItem[ uiCount ].sGridNo, uiCount, pWorldItem[ uiCount ].ubLevel);
pWorldItem[ uiCount ].fExists = FALSE;
}
}
@@ -4615,7 +4617,9 @@ void TakeMilitiaEquipmentfromSector( INT16 sMapX, INT16 sMapY, INT8 sMapZ, SOLDI
if ( pWorldItem[ uiCount ].object.ubNumberOfObjects < 1 )
{
RemoveItemFromPool(pWorldItem[ uiCount ].sGridNo, uiCount, pWorldItem[ uiCount ].ubLevel);
if ( pWorldItem[ uiCount ].sGridNo != NOWHERE )
RemoveItemFromPool(pWorldItem[ uiCount ].sGridNo, uiCount, pWorldItem[ uiCount ].ubLevel);
pWorldItem[ uiCount ].fExists = FALSE;
}
}