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Fix: - additional defenses around Meduna and additional elites where used incorrectly from DifficultySettings.xml
- corrected some typos for parameters from DifficultySettings.xml git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8013 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -22,7 +22,7 @@ enum
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typedef struct
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{
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UINT16 uiIndex;
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CHAR16 szDeffName[128];
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CHAR16 szDiffName[128];
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CHAR16 szConfirmText[255];
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CHAR16 szPrefixXmlName[128];
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@@ -83,13 +83,13 @@ typedef struct
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BOOLEAN bRadioSightings;
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BOOLEAN bRadioSightings2;
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FLOAT NewDifficualtySetingsBASE_DIFFICULTY;
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FLOAT NewDifficualtySetingsAIM_DIFFICULTY;
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FLOAT NewDifficultySettingsBASE_DIFFICULTY;
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FLOAT NewDifficultySettingsAIM_DIFFICULTY;
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BOOLEAN bEnemyMoraleWorried;
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} DIFFICULTY_SETTINGS_VALUES;
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extern UINT8 MaxDifficultySettingsValues;
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extern DIFFICULTY_SETTINGS_VALUES zDeffSetting[MAX_DIF_LEVEL];
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extern DIFFICULTY_SETTINGS_VALUES zDiffSetting[MAX_DIF_LEVEL];
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#endif
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