Fix: - additional defenses around Meduna and additional elites where used incorrectly from DifficultySettings.xml

- corrected some typos for parameters from DifficultySettings.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8013 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2016-01-09 16:27:56 +00:00
parent 48413a9242
commit 50c764ee04
24 changed files with 157 additions and 155 deletions
+4 -4
View File
@@ -22,7 +22,7 @@ enum
typedef struct
{
UINT16 uiIndex;
CHAR16 szDeffName[128];
CHAR16 szDiffName[128];
CHAR16 szConfirmText[255];
CHAR16 szPrefixXmlName[128];
@@ -83,13 +83,13 @@ typedef struct
BOOLEAN bRadioSightings;
BOOLEAN bRadioSightings2;
FLOAT NewDifficualtySetingsBASE_DIFFICULTY;
FLOAT NewDifficualtySetingsAIM_DIFFICULTY;
FLOAT NewDifficultySettingsBASE_DIFFICULTY;
FLOAT NewDifficultySettingsAIM_DIFFICULTY;
BOOLEAN bEnemyMoraleWorried;
} DIFFICULTY_SETTINGS_VALUES;
extern UINT8 MaxDifficultySettingsValues;
extern DIFFICULTY_SETTINGS_VALUES zDeffSetting[MAX_DIF_LEVEL];
extern DIFFICULTY_SETTINGS_VALUES zDiffSetting[MAX_DIF_LEVEL];
#endif