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Fix: - additional defenses around Meduna and additional elites where used incorrectly from DifficultySettings.xml
- corrected some typos for parameters from DifficultySettings.xml git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8013 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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-2
@@ -1785,7 +1785,8 @@ void LoadGameExternalOptions()
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//################# Strategic Gameplay Settings ##################
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// Allow enemy and militia Strategic Groups to reinforce one another for battles?
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gGameExternalOptions.gfAllowReinforcements = iniReader.ReadBoolean("Strategic Gameplay Settings","ALLOW_REINFORCEMENTS",FALSE);
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// silversurfer: Obsolete. This is now in DifficultySettings.xml and will be set during InitNewGame().
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gGameExternalOptions.gfAllowReinforcements = TRUE;
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// Allow reinforcements only between City sectors?
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gGameExternalOptions.gfAllowReinforcementsOnlyInCity = iniReader.ReadBoolean("Strategic Gameplay Settings","ALLOW_REINFORCEMENTS_ONLY_IN_CITIES",FALSE);
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@@ -3950,7 +3951,7 @@ void DisplayGameSettings( )
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%s: %s (%S)", pMessageStrings[ MSG_VERSION ], zVersionLabel, czVersionNumber );
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//Display the difficulty level
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%s: %s", gzGIOScreenText[ GIO_DIF_LEVEL_TEXT ], zDeffSetting[gGameOptions.ubDifficultyLevel].szDeffName );
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%s: %s", gzGIOScreenText[ GIO_DIF_LEVEL_TEXT ], zDiffSetting[gGameOptions.ubDifficultyLevel].szDiffName );
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//Test Settings
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%s: %s", L"AllowReinforcements", gGameExternalOptions.gfAllowReinforcements ? L"YES" : L"NO" );
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