Fix: - additional defenses around Meduna and additional elites where used incorrectly from DifficultySettings.xml

- corrected some typos for parameters from DifficultySettings.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8013 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2016-01-09 16:27:56 +00:00
parent 48413a9242
commit 50c764ee04
24 changed files with 157 additions and 155 deletions
+1 -1
View File
@@ -2669,7 +2669,7 @@ BOOLEAN RenderMPHScreen()
RenderMPHSmallSelectionFrame( (MPH_DIFFICULTY_SETTING_X + 36), (MPH_DIFFICULTY_SETTING_Y - 3) );
DisplayWrappedString( (UINT16)(MPH_DIFFICULTY_SETTING_X+MPH_OFFSET_TO_TEXT + 1), (UINT16)(MPH_DIFFICULTY_SETTING_Y-MPH_GAP_BN_SETTINGS + MPH_TITLE_DISTANCE - 12), MPH_DIFFICULTY_SETTING_WIDTH, 2, MPH_TOGGLE_TEXT_FONT, MPH_TOGGLE_TEXT_COLOR, gzGIOScreenText[ GIO_DIF_LEVEL_TEXT ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
DisplayWrappedString( (UINT16)(MPH_DIFFICULTY_SETTING_X+MPH_OFFSET_TO_TEXT + 1), (MPH_DIFFICULTY_SETTING_Y+6), MPH_DIFFICULTY_SETTING_WIDTH, 2, MPH_TOGGLE_TEXT_FONT, MPH_TOGGLE_TEXT_COLOR, zDeffSetting[ iMPHDifficulty + 1].szDeffName, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
DisplayWrappedString( (UINT16)(MPH_DIFFICULTY_SETTING_X+MPH_OFFSET_TO_TEXT + 1), (MPH_DIFFICULTY_SETTING_Y+6), MPH_DIFFICULTY_SETTING_WIDTH, 2, MPH_TOGGLE_TEXT_FONT, MPH_TOGGLE_TEXT_COLOR, zDiffSetting[ iMPHDifficulty + 1].szDiffName, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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