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Fix: - additional defenses around Meduna and additional elites where used incorrectly from DifficultySettings.xml
- corrected some typos for parameters from DifficultySettings.xml git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8013 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -5423,7 +5423,7 @@ void HandleRadioScanInSector( INT16 sMapX, INT16 sMapY, INT8 bZ )
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if ( range < 1 )
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return;
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UINT16 normalgroupsize = 2 * zDeffSetting[gGameOptions.ubDifficultyLevel].iMinEnemyGroupSize;
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UINT16 normalgroupsize = 2 * zDiffSetting[gGameOptions.ubDifficultyLevel].iMinEnemyGroupSize;
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FLOAT detect_basechance = 1.0f - pow(0.5f, numberofradiooperators);
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FLOAT detect_rangefactor = .0f;
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@@ -5764,7 +5764,7 @@ void HandleGatheringInformationBySoldier( SOLDIERTYPE* pSoldier )
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}
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}
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UINT16 usNormalGroupSize = 2 * zDeffSetting[gGameOptions.ubDifficultyLevel].iMinEnemyGroupSize;
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UINT16 usNormalGroupSize = 2 * zDiffSetting[gGameOptions.ubDifficultyLevel].iMinEnemyGroupSize;
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FLOAT fBaseChance = ( EffectiveLeadership(pSoldier) + EffectiveWisdom(pSoldier) + EffectiveExpLevel(pSoldier) * 10 ) / 3000.0f;
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