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Fix: - additional defenses around Meduna and additional elites where used incorrectly from DifficultySettings.xml
- corrected some typos for parameters from DifficultySettings.xml git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8013 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2063,7 +2063,7 @@ INT16 SOLDIERTYPE::CalcActionPoints( void )
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//if ( this->bTeam != CIV_TEAM && this->bTeam != gbPlayerNum)
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if ( this->bTeam == ENEMY_TEAM )
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{
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ubPoints += zDeffSetting[gGameOptions.ubDifficultyLevel].iEnemyAPBonus;
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ubPoints += zDiffSetting[gGameOptions.ubDifficultyLevel].iEnemyAPBonus;
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}
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// Bonus to Militia APs
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else if ( this->bTeam == MILITIA_TEAM )
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@@ -2173,7 +2173,7 @@ void SOLDIERTYPE::CalcNewActionPoints( void )
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if ( this->bTeam == ENEMY_TEAM )
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{
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usMaxActionPnts += zDeffSetting[gGameOptions.ubDifficultyLevel].iEnemyAPBonus;
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usMaxActionPnts += zDiffSetting[gGameOptions.ubDifficultyLevel].iEnemyAPBonus;
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}
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// Bonus to Militia APs
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else if ( this->bTeam == MILITIA_TEAM )
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