Fix: - additional defenses around Meduna and additional elites where used incorrectly from DifficultySettings.xml

- corrected some typos for parameters from DifficultySettings.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8013 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2016-01-09 16:27:56 +00:00
parent 48413a9242
commit 50c764ee04
24 changed files with 157 additions and 155 deletions
+4 -3
View File
@@ -933,7 +933,7 @@ void HandleSight(SOLDIERTYPE *pSoldier, UINT8 ubSightFlags)
RevealRoofsAndItems(pSoldier,TRUE, TRUE, pSoldier->pathing.bLevel, FALSE );
}
// unless in easy mode allow alerted enemies to radio
else if ( zDeffSetting[gGameOptions.ubDifficultyLevel].bRadioSightings )
else if ( zDiffSetting[gGameOptions.ubDifficultyLevel].bRadioSightings )
{
// don't allow admins to radio
//Madd: Huh? why not admins? removed.
@@ -980,10 +980,11 @@ void HandleSight(SOLDIERTYPE *pSoldier, UINT8 ubSightFlags)
RadioSightings(pThem,pSoldier->ubID, pThem->bTeam);
}
// unless in easy mode allow alerted enemies to radio
else if ( zDeffSetting[gGameOptions.ubDifficultyLevel].bRadioSightings2 )
else if ( zDiffSetting[gGameOptions.ubDifficultyLevel].bRadioSightings2 )
{
// don't allow admins to radio
if ( pThem->bTeam == ENEMY_TEAM && gTacticalStatus.Team[ ENEMY_TEAM ].bAwareOfOpposition && pThem->ubSoldierClass != SOLDIER_CLASS_ADMINISTRATOR )
// silversurfer: Why not? Removed just like above.
if ( pThem->bTeam == ENEMY_TEAM && gTacticalStatus.Team[ ENEMY_TEAM ].bAwareOfOpposition ) //&& pThem->ubSoldierClass != SOLDIER_CLASS_ADMINISTRATOR )
{
RadioSightings(pThem,EVERYBODY, pThem->bTeam );
}