Fix: - additional defenses around Meduna and additional elites where used incorrectly from DifficultySettings.xml

- corrected some typos for parameters from DifficultySettings.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8013 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2016-01-09 16:27:56 +00:00
parent 48413a9242
commit 50c764ee04
24 changed files with 157 additions and 155 deletions
+1 -1
View File
@@ -2316,7 +2316,7 @@ INT8 CalcMorale(SOLDIERTYPE *pSoldier)
// SANDRO - on Insane difficulty enemy morale cannot go below worried
if ( bMoraleCategory == MORALE_HOPELESS )
{
if ( pSoldier->aiData.bAttitude == BRAVESOLO || pSoldier->aiData.bAttitude == BRAVEAID || zDeffSetting[gGameOptions.ubDifficultyLevel].bEnemyMoraleWorried )
if ( pSoldier->aiData.bAttitude == BRAVESOLO || pSoldier->aiData.bAttitude == BRAVEAID || zDiffSetting[gGameOptions.ubDifficultyLevel].bEnemyMoraleWorried )
bMoraleCategory = MORALE_WORRIED;
}