diff --git a/Tactical/Soldier Control.cpp b/Tactical/Soldier Control.cpp index d441d69e1..bc0a0162a 100644 --- a/Tactical/Soldier Control.cpp +++ b/Tactical/Soldier Control.cpp @@ -6716,7 +6716,7 @@ void SoldierGotHitGunFire( SOLDIERTYPE *pSoldier, UINT16 usWeaponIndex, INT16 sD // MAYBE CHANGE TO SPECIAL ANIMATION BASED ON VALUE SET BY DAMAGE CALCULATION CODE // ALL THESE ONLY WORK ON STANDING PEOPLE - if ( !(pSoldier->flags.uiStatusFlags & SOLDIER_MONSTER) && gAnimControl[pSoldier->usAnimState].ubEndHeight == ANIM_STAND ) + if ( !(pSoldier->flags.uiStatusFlags & SOLDIER_MONSTER) && gAnimControl[pSoldier->usAnimState].ubEndHeight == ANIM_STAND && (!gfGodModeCheat || pSoldier->bTeam != OUR_TEAM)) { if ( gAnimControl[pSoldier->usAnimState].ubEndHeight == ANIM_STAND ) {