mirror of
https://github.com/1dot13/source.git
synced 2026-08-12 14:10:23 +02:00
- Fix: fully repairing a gun did not always clean it
- Fix: need to sleep modifiers from food were applied wrong - Fix: under certain circumstances, player mercs won an AI interrupt, leading a deadlock or - potentially - AI-controlled player mercs git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5686 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+9
-9
@@ -50,20 +50,20 @@ extern SECTOR_EXT_DATA SectorExternalData[256][4];
|
||||
// apart from the ubStatDamageChance values, be careful not to set any modifiers below -50 or above 0 unless you know what you are doing!!!
|
||||
FoodMoraleMod FoodMoraleMods[NUM_FOOD_MORALE_TYPES] =
|
||||
{
|
||||
{ 100000, -8, -3, -20, -35, 2}, // FOOD_STUFFED
|
||||
{ 7500, -5, -2, -5, -5, 0}, // FOOD_EXTREMELY_FULL
|
||||
{ 5000, 0, -1, -2, -2, 0}, // FOOD_VERY_FULL
|
||||
{ 2500, 2, -1, -1, 0, 0}, // FOOD_FULL
|
||||
{ 100000, -8, +3, -20, -35, 2}, // FOOD_STUFFED
|
||||
{ 7500, -5, +2, -5, -5, 0}, // FOOD_EXTREMELY_FULL
|
||||
{ 5000, 0, +1, -2, -2, 0}, // FOOD_VERY_FULL
|
||||
{ 2500, 2, +1, -1, 0, 0}, // FOOD_FULL
|
||||
{ 1000, 5, 0, 0, 0, 0}, // FOOD_SLIGHTLY_FULL
|
||||
|
||||
{ 0, 0, 0, 0, 0, 0}, // FOOD_NORMAL
|
||||
|
||||
{ -1000, 0, 0, 0, 0, 0}, // FOOD_LOW
|
||||
{ -2500, -2, 0, 0, 0, 0}, // FOOD_EVEN_LOWER
|
||||
{ -5000, -8, -1, -10, -18, 5}, // FOOD_VERY_LOW
|
||||
{ -7500, -15, -2, -20, -15, 25}, // FOOD_DANGER
|
||||
{ -8750, -25, -2, -35, -30, 75}, // FOOD_DESPERATE
|
||||
{ -10000, -40, -3, -45, -45, 100}, // FOOD_STARVING
|
||||
{ -5000, -8, +1, -10, -18, 5}, // FOOD_VERY_LOW
|
||||
{ -7500, -15, +2, -20, -15, 25}, // FOOD_DANGER
|
||||
{ -8750, -25, +2, -35, -30, 75}, // FOOD_DESPERATE
|
||||
{ -10000, -40, +3, -45, -45, 100}, // FOOD_STARVING
|
||||
};
|
||||
|
||||
|
||||
@@ -286,7 +286,7 @@ void FoodNeedForSleepModifiy( SOLDIERTYPE *pSoldier, UINT8* pubNeedForSleep )
|
||||
UINT8 watersituation;
|
||||
GetFoodSituation( pSoldier, &foodsituation, &watersituation );
|
||||
|
||||
(*pubNeedForSleep) += max(1, (INT16)((*pubNeedForSleep) + FoodMoraleMods[foodsituation].bSleepModifier + FoodMoraleMods[watersituation].bSleepModifier ));
|
||||
(*pubNeedForSleep) = max(1, (INT16)((*pubNeedForSleep) + FoodMoraleMods[foodsituation].bSleepModifier + FoodMoraleMods[watersituation].bSleepModifier ));
|
||||
}
|
||||
|
||||
void ReducePointsForHunger( SOLDIERTYPE *pSoldier, UINT32 *pusPoints )
|
||||
|
||||
Reference in New Issue
Block a user