ADB's fix for wandering shopkeepers and other civs

Fix for medics in autobandage trying to open locked or trapped doors and causing UI lockup due to door open menu popup


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1550 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Overhaul
2007-10-25 09:20:28 +00:00
parent a1ac43ee58
commit 51539605f5
3 changed files with 26 additions and 1 deletions
+7
View File
@@ -386,6 +386,13 @@ void InteractWithOpenableStruct( SOLDIERTYPE *pSoldier, STRUCTURE *pStructure, U
// Pull Up Menu
if ( !fTrapsFound )
{
// In autobandage mode, assuming no traps are found, try to automatically unlock the door. If we can't, then we can't
if (gTacticalStatus.fAutoBandageMode)
{
AttemptToUnlockDoor( pSoldier, pDoor);
return;
}
InitDoorOpenMenu( pSoldier, pStructure, ubDirection, FALSE );
}
else