Turned on Abends so they appear rather then having the program simply CTD.

Setup a failsafe in the pathfinding system that will force an abend should the system fall into an infinite loop.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2194 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
ChrisL
2008-05-21 16:55:38 +00:00
parent 73acf25c7a
commit 51d541f29c
4 changed files with 26 additions and 10 deletions
+2 -2
View File
@@ -265,7 +265,7 @@ UINT32 ErrorScreenHandle(void)
{
InputAtom InputEvent;
static BOOLEAN fFirstTime = FALSE;
#ifdef JA2BETAVERSION
#if defined ( JA2BETAVERSION ) || defined ( FORCE_ASSERTS_ON )
CHAR16 str[256];
#endif
@@ -287,7 +287,7 @@ UINT32 ErrorScreenHandle(void)
SetFontForeground( FONT_LTRED );
#ifdef JA2BETAVERSION
#if defined ( JA2BETAVERSION ) || defined ( FORCE_ASSERTS_ON )
if( gubAssertString[0] )
{