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Minor code cleanup (by Asdow and sun_alf)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8812 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2178,14 +2178,9 @@ void RenderTiles(UINT32 uiFlags, INT32 iStartPointX_M, INT32 iStartPointY_M, INT
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}
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}
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// ATE: Check here for a lot of conditions!
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else if (((uiLevelNodeFlags & LEVELNODE_PHYSICSOBJECT)) && !(uiFlags&TILES_DIRTY))
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else if ( (uiLevelNodeFlags & LEVELNODE_PHYSICSOBJECT) && !(uiFlags&TILES_DIRTY) )
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{
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bItemOutline = TRUE;
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if (uiLevelNodeFlags & LEVELNODE_PHYSICSOBJECT)
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{
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bItemOutline = FALSE;
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}
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bItemOutline = FALSE;
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bBlitClipVal = BltIsClippedOrOffScreen(hVObject, sXPos, sYPos, usImageIndex, &gClippingRect);
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