From 52052eb0ca712fa6b2e447bcd45f732df9c4620c Mon Sep 17 00:00:00 2001 From: MaddMugsy Date: Tue, 13 Jun 2006 05:38:52 +0000 Subject: [PATCH] -scaled down tunnel vision for AI to help out the snipers -removed limited vision from AI so they're not as easy to sneak up on git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@227 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Tactical/Items.cpp | 5 ++++- Tactical/opplist.cpp | 2 +- 2 files changed, 5 insertions(+), 2 deletions(-) diff --git a/Tactical/Items.cpp b/Tactical/Items.cpp index 1751b4f6..b9bfa4ab 100644 --- a/Tactical/Items.cpp +++ b/Tactical/Items.cpp @@ -6507,7 +6507,10 @@ UINT8 GetPercentTunnelVision( SOLDIERTYPE * pSoldier ) } } - return( bns ); + if ( PTR_OURTEAM ) // Madd: adjust tunnel vision by difficulty level + return( bns ); + else + return bns / gGameOptions.ubDifficultyLevel; } diff --git a/Tactical/opplist.cpp b/Tactical/opplist.cpp index 43874d88..ca4279cd 100644 --- a/Tactical/opplist.cpp +++ b/Tactical/opplist.cpp @@ -6954,7 +6954,7 @@ void MakeBloodcatsHostile( void ) BOOLEAN SoldierHasLimitedVision(SOLDIERTYPE * pSoldier) { - if ( GetPercentTunnelVision(pSoldier) > 0 || gGameExternalOptions.gfAllowLimitedVision ) + if ( GetPercentTunnelVision(pSoldier) > 0 || ( gGameExternalOptions.gfAllowLimitedVision && PTR_OURTEAM ) ) return TRUE; else return FALSE;