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- MP: it just expands and differentiates the different messages generated during an interrupt to aid in debugging and knowing what is going on / what has happened (by haydent)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5604 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -130,6 +130,9 @@ void reapplySETTINGS();
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BOOLEAN CheckConditionsForBattle( GROUP *pGroup ); // this comes from strategic movement.cpp
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extern char client_names[4][30];
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extern CHAR16 TeamNameStrings[][30];
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// OJW - 20081204
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// I need to keep track of all the clients readyness, spawn edge and team
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// <TODO> want to change this all to use client_info, but dont want to make sweeping
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