mirror of
https://github.com/1dot13/source.git
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Added M82A1
Item, Attachments and Weapons xml
This commit is contained in:
@@ -3256,6 +3256,11 @@
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<itemIndex>897</itemIndex><!-- M21 EBR -->
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<itemIndex>897</itemIndex><!-- M21 EBR -->
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<APCost>20</APCost>
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<APCost>20</APCost>
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</ATTACHMENT>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>208</attachmentIndex>
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<itemIndex>1775</itemIndex><!-- Barrett M82A1 -->
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<APCost>20</APCost>
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</ATTACHMENT>
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<ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>209</attachmentIndex><!-- *** BIPOD -->
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<attachmentIndex>209</attachmentIndex><!-- *** BIPOD -->
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<itemIndex>18</itemIndex><!-- Dragunov SVD -->
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<itemIndex>18</itemIndex><!-- Dragunov SVD -->
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@@ -3941,6 +3946,11 @@
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<itemIndex>774</itemIndex><!-- VSSK Vykhlop -->
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<itemIndex>774</itemIndex><!-- VSSK Vykhlop -->
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<APCost>20</APCost>
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<APCost>20</APCost>
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</ATTACHMENT>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>209</attachmentIndex>
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<itemIndex>1775</itemIndex><!-- Barrett M82A1 -->
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<APCost>20</APCost>
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</ATTACHMENT>
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<ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>211</attachmentIndex><!-- *** NIGHT VISION GOGGLES, GEN. I -->
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<attachmentIndex>211</attachmentIndex><!-- *** NIGHT VISION GOGGLES, GEN. I -->
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<itemIndex>176</itemIndex><!-- Steel Helmet -->
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<itemIndex>176</itemIndex><!-- Steel Helmet -->
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@@ -7351,6 +7361,11 @@
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<itemIndex>1762</itemIndex><!-- FN PS90 -->
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<itemIndex>1762</itemIndex><!-- FN PS90 -->
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<APCost>20</APCost>
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<APCost>20</APCost>
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</ATTACHMENT>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>241</attachmentIndex>
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<itemIndex>1775</itemIndex><!-- Barrett M82A1 -->
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<APCost>20</APCost>
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</ATTACHMENT>
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<ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>242</attachmentIndex><!-- *** REMOTE BOMB TRIGGER -->
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<attachmentIndex>242</attachmentIndex><!-- *** REMOTE BOMB TRIGGER -->
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<itemIndex>856</itemIndex><!-- Mechanic Kevlar Vest -->
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<itemIndex>856</itemIndex><!-- Mechanic Kevlar Vest -->
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@@ -19971,6 +19986,11 @@
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<itemIndex>1762</itemIndex><!-- FN PS90 -->
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<itemIndex>1762</itemIndex><!-- FN PS90 -->
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<APCost>20</APCost>
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<APCost>20</APCost>
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</ATTACHMENT>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1005</attachmentIndex>
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<itemIndex>1775</itemIndex><!-- Barrett M82A1 -->
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<APCost>20</APCost>
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</ATTACHMENT>
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<ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1006</attachmentIndex><!-- *** REFLEX SIGHT -->
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<attachmentIndex>1006</attachmentIndex><!-- *** REFLEX SIGHT -->
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<itemIndex>1</itemIndex><!-- Glock 17 -->
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<itemIndex>1</itemIndex><!-- Glock 17 -->
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@@ -21922,6 +21942,11 @@
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<itemIndex>1762</itemIndex><!-- FN PS90 -->
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<itemIndex>1762</itemIndex><!-- FN PS90 -->
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<APCost>20</APCost>
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<APCost>20</APCost>
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</ATTACHMENT>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1007</attachmentIndex>
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<itemIndex>1775</itemIndex><!-- Barrett M82A1 -->
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<APCost>20</APCost>
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</ATTACHMENT>
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<ATTACHMENT><!-- unfolded, folds to item 1745 -->
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<ATTACHMENT><!-- unfolded, folds to item 1745 -->
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<attachmentIndex>1008</attachmentIndex><!-- *** FOLDING STOCK -->
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<attachmentIndex>1008</attachmentIndex><!-- *** FOLDING STOCK -->
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<itemIndex>17</itemIndex><!-- SKS -->
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<itemIndex>17</itemIndex><!-- SKS -->
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@@ -53111,4 +53111,43 @@
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<CROUCH_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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<PRONE_MODIFIERS />
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</ITEM>
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</ITEM>
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<ITEM>
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<uiIndex>1775</uiIndex>
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<szItemName>M82A1</szItemName>
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<szLongItemName>Barrett M82A1</szLongItemName>
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<szItemDesc>The Model 82A1 is what you expect in a Barrett. Dependable. Reliable. Well-designed.</szItemDesc>
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<szBRName>Barrett M82A1</szBRName>
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<szBRDesc>The Model 82 series rifle is a rugged, dependable semi-automatic rifle. In simple terms, it has earned unmatched respect because it works in battlefield conditions. Chambered for .50 BMG rounds, you can expect it to pack a punch.</szBRDesc>
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<usItemClass>2</usItemClass>
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<nasLayoutClass>1</nasLayoutClass>
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<ubClassIndex>1775</ubClassIndex>
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<ubCursor>3</ubCursor>
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<ubGraphicNum>375</ubGraphicNum>
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<ubWeight>148</ubWeight>
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<ItemSize>9</ItemSize>
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<usPrice>14249</usPrice>
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<ubCoolness>10</ubCoolness>
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<bReliability>2</bReliability>
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<bRepairEase>-1</bRepairEase>
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<BR_NewInventory>1</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<BR_ROF>12</BR_ROF>
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<usOverheatingCooldownFactor>100</usOverheatingCooldownFactor>
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<DirtIncreaseFactor>50</DirtIncreaseFactor>
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<DamageChance>8</DamageChance>
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<TransportGroupMinProgress>70</TransportGroupMinProgress>
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<TransportGroupMaxProgress>100</TransportGroupMaxProgress>
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<DefaultAttachment>208</DefaultAttachment>
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<Damageable>1</Damageable>
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<Repairable>1</Repairable>
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<WaterDamages>1</WaterDamages>
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<Metal>1</Metal>
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<Sinks>1</Sinks>
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<ShowStatus>1</ShowStatus>
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<TwoHanded>1</TwoHanded>
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<Unaerodynamic>1</Unaerodynamic>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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</ITEM>
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</ITEMLIST>
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</ITEMLIST>
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@@ -13412,4 +13412,38 @@
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<usOverheatingDamageThreshold>16000</usOverheatingDamageThreshold>
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<usOverheatingDamageThreshold>16000</usOverheatingDamageThreshold>
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<usOverheatingSingleShotTemperature>64</usOverheatingSingleShotTemperature>
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<usOverheatingSingleShotTemperature>64</usOverheatingSingleShotTemperature>
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</WEAPON>
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</WEAPON>
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<WEAPON>
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<uiIndex>1775</uiIndex>
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<szWeaponName>Barrett M82A1</szWeaponName>
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<ubWeaponClass>3</ubWeaponClass>
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<ubWeaponType>5</ubWeaponType>
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<ubCalibre>17</ubCalibre>
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<ubReadyTime>26</ubReadyTime>
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<ubShotsPer4Turns>6.57</ubShotsPer4Turns>
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<ubBulletSpeed>22</ubBulletSpeed>
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<ubImpact>56</ubImpact>
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<ubDeadliness>77</ubDeadliness>
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<bAccuracy>8</bAccuracy>
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<ubMagSize>10</ubMagSize>
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<usRange>1100</usRange>
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<usReloadDelay>200</usReloadDelay>
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<BurstAniDelay>100</BurstAniDelay>
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<ubAttackVolume>100</ubAttackVolume>
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<ubHitVolume>10</ubHitVolume>
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<sSound>419</sSound>
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<sReloadSound>102</sReloadSound>
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<sLocknLoadSound>108</sLocknLoadSound>
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<SilencedSound>157</SilencedSound>
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<bBurstAP>20</bBurstAP>
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<APsToReload>24</APsToReload>
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<SwapClips>1</SwapClips>
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<MaxDistForMessyDeath>22</MaxDistForMessyDeath>
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<ManualReloadSound>476</ManualReloadSound>
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<nAccuracy>91</nAccuracy>
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<ubAimLevels>5</ubAimLevels>
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<Handling>18</Handling>
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<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>6000</usOverheatingDamageThreshold>
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<usOverheatingSingleShotTemperature>240</usOverheatingSingleShotTemperature>
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</WEAPON>
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</WEAPONLIST>
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</WEAPONLIST>
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