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- bug fix 'j' key was not working properly
- check for invalid sector in GetCurrentBattleSectorXYZAndReturnTRUEIfThereIsABattle git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@168 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+1
-1
@@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
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#else
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#else
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//RELEASE BUILD VERSION
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//RELEASE BUILD VERSION
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INT16 zVersionLabel[256] = { L"Release v1.13.165" };
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INT16 zVersionLabel[256] = { L"Release v1.13.168" };
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#endif
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#endif
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+2
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@@ -43,7 +43,7 @@
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<Tool
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<Tool
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Name="VCLinkerTool"
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Name="VCLinkerTool"
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AdditionalDependencies="libexpatMT.lib mss32.lib winmm.lib smackw32.lib fmodvc.lib"
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AdditionalDependencies="libexpatMT.lib mss32.lib winmm.lib smackw32.lib fmodvc.lib"
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OutputFile="C:\games\Jagged Alliance 2 v1.13\ja2_debug_v1.13.165_2006_06_04.exe"
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OutputFile="C:\games\Jagged Alliance 2 v1.13\ja2_debug_v1.13.168_2006_06_04.exe"
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LinkIncremental="2"
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LinkIncremental="2"
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SuppressStartupBanner="TRUE"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
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AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
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@@ -546,7 +546,7 @@
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<Tool
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<Tool
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Name="VCLinkerTool"
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Name="VCLinkerTool"
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AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib"
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AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib"
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OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_release_v1.13.165_2006_06_04.exe"
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OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_release_v1.13.168_2006_06_04.exe"
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LinkIncremental="1"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
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AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
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@@ -4888,10 +4888,10 @@ BOOLEAN GetCurrentBattleSectorXYZ( INT16 *psSectorX, INT16 *psSectorY, INT16 *ps
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//Returns TRUE if a battle is happening ONLY
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//Returns TRUE if a battle is happening ONLY
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BOOLEAN GetCurrentBattleSectorXYZAndReturnTRUEIfThereIsABattle( INT16 *psSectorX, INT16 *psSectorY, INT16 *psSectorZ )
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BOOLEAN GetCurrentBattleSectorXYZAndReturnTRUEIfThereIsABattle( INT16 *psSectorX, INT16 *psSectorY, INT16 *psSectorZ )
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{
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{
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//if ( ( *psSectorX == NULL )||(*psSectorY == NULL )||(*psSectorZ == NULL ) )
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if ( ( *psSectorX == NULL )||(*psSectorY == NULL )||(*psSectorZ == NULL ) )
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//{
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{
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// return FALSE;
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return FALSE;
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//}
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}
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if( gpAR )
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if( gpAR )
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{
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{
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@@ -2321,26 +2321,27 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
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}
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}
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else
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else
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{
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{
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if ( gpSMCurrentMerc != NULL )
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SOLDIERTYPE *pjSoldier;
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if ( GetSoldier( &pjSoldier, gusSelectedSoldier ) )
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{
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{
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BOOLEAN fNearHeigherLevel;
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BOOLEAN fNearHeigherLevel;
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BOOLEAN fNearLowerLevel;
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BOOLEAN fNearLowerLevel;
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INT8 bDirection;
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INT8 bDirection;
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GetMercClimbDirection( gpSMCurrentMerc->ubID, &fNearLowerLevel, &fNearHeigherLevel );
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GetMercClimbDirection( pjSoldier->ubID, &fNearLowerLevel, &fNearHeigherLevel );
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if ( fNearLowerLevel )
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if ( fNearLowerLevel )
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{
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{
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BeginSoldierClimbDownRoof( gpSMCurrentMerc );
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BeginSoldierClimbDownRoof( pjSoldier );
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}
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}
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if ( fNearHeigherLevel )
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if ( fNearHeigherLevel )
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{
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{
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BeginSoldierClimbUpRoof( gpSMCurrentMerc );
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BeginSoldierClimbUpRoof( pjSoldier );
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}
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}
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if ( FindFenceJumpDirection( gpSMCurrentMerc, gpSMCurrentMerc->sGridNo, gpSMCurrentMerc->bDirection, &bDirection ) )
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if ( FindFenceJumpDirection( pjSoldier, pjSoldier->sGridNo, pjSoldier->bDirection, &bDirection ) )
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{
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{
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BeginSoldierClimbFence( gpSMCurrentMerc );
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BeginSoldierClimbFence( pjSoldier );
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}
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}
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}
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}
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}
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}
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@@ -1719,7 +1719,6 @@ INT32 EstimateThrowDamage( SOLDIERTYPE *pSoldier, UINT8 ubItemPos, SOLDIERTYPE *
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// break;
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// break;
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//}
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//}
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// JA2Gold: added
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// JA2Gold: added
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if ( Item[pSoldier->inv[ubItemPos].usItem].flare )
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if ( Item[pSoldier->inv[ubItemPos].usItem].flare )
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{
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{
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