diff --git a/gamedir/Data-1.13/Ja2_Options.INI b/gamedir/Data-1.13/Ja2_Options.INI index 45bfac863..1a11e4c5f 100644 --- a/gamedir/Data-1.13/Ja2_Options.INI +++ b/gamedir/Data-1.13/Ja2_Options.INI @@ -2365,15 +2365,21 @@ INDIVIDUAL_MILITIA = FALSE ; Here we define how many promotion points a militia needs to be promoted. ; Values from 1 to 100. INDIVIDUAL_MILITIA_PROMOTIONPOINTS_TO_REGULAR = 4 -INDIVIDUAL_MILITIA_PROMOTIONPOINTS_TO_ELITE = 10 +INDIVIDUAL_MILITIA_PROMOTIONPOINTS_TO_ELITE = 6 ; If TRUE, the game remembers the health percentage of a militia the last time it was in tactical. This percentage is used the ; next time the militia is used in tactical. As a result militia will have lowered health for a while after being wounded. +; Militia can be healed via 'Doctor Militia' assignment if this is active. ; NOTE: THIS WILL MAKE THE GAME HARDER!!! INDIVIDUAL_MILITIA_MANAGE_HEALTH = TRUE ; Every hour, militia health percentage rises by this percentage to simulate healing. Values from 0.0 to 100.0. INDIVIDUAL_MILITIA_HOURLYHEALTHPERCENTAGEGAIN = 2.0 + +; Militia can be healed via 'Doctor Militia' assignment. This modifies how effective healing is. If set to 0.01, healing one percent of militia health +; costs as much as healing one merc HP. +; Values from 0.01 to 1.0 +INDIVIDUAL_MILITIA_DOCTORHEALMODIFIER = 0.2 ;****************************************************************************************************************************** ;******************************************************************************************************************************