From 52fb1849f4e1a70bc40a94ebba72ae3ef1643f4e Mon Sep 17 00:00:00 2001 From: Flugente Date: Fri, 4 Jan 2013 21:40:43 +0000 Subject: [PATCH] if NO_STANDING_ANIM_ADJUSTMENT_IN_COMBAT is true, in turnbased combat, mercs do not automatically change animation from 'running' to 'standing' after arriving at target lcoation (same for walking etc.). This saves AP if we decide to immediately continue moving to another location. git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1583 4f8fa57e-7814-0410-bad4-adc449f26b7c --- gamedir/Data-1.13/Ja2_Options.INI | 3 +++ 1 file changed, 3 insertions(+) diff --git a/gamedir/Data-1.13/Ja2_Options.INI b/gamedir/Data-1.13/Ja2_Options.INI index 3ec665b3e..ac200f761 100644 --- a/gamedir/Data-1.13/Ja2_Options.INI +++ b/gamedir/Data-1.13/Ja2_Options.INI @@ -825,6 +825,9 @@ SHOT_HEAD_DIVISOR = 2 SHOOT_UNSEEN_PENALTY = 100 +; In turnbased combat, do not automatically change animation from 'running' to 'standing' after arriving at target lcoation (same for walking etc.) +; This saves AP if we decide to immediately continue moving to another location. +NO_STANDING_ANIM_ADJUSTMENT_IN_COMBAT = TRUE ;****************************************************************************************************************************** ;******************************************************************************************************************************