From 531849f7aafeb402827c208dfc276371de1df59d Mon Sep 17 00:00:00 2001 From: Sevenfm Date: Thu, 27 Jan 2022 10:04:21 +0000 Subject: [PATCH] Disabled muzzle flash when trying to fire jammed gun. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9281 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Tactical/Soldier Ani.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Tactical/Soldier Ani.cpp b/Tactical/Soldier Ani.cpp index 186f9361..2dc12389 100644 --- a/Tactical/Soldier Ani.cpp +++ b/Tactical/Soldier Ani.cpp @@ -594,7 +594,7 @@ BOOLEAN AdjustToNextAnimationFrame( SOLDIERTYPE *pSoldier ) { OBJECTTYPE* pObjAttHand = pSoldier->GetUsedWeapon(&pSoldier->inv[pSoldier->ubAttackingHand]); - if (IsFlashSuppressor(pObjAttHand, pSoldier)) + if (IsFlashSuppressor(pObjAttHand, pSoldier) || (*pObjAttHand)[0]->data.gun.bGunAmmoStatus < 0) { pSoldier->flags.fMuzzleFlash = FALSE; }