diff --git a/Tactical/Weapons.cpp b/Tactical/Weapons.cpp index 00678fe8..fb62fc85 100644 --- a/Tactical/Weapons.cpp +++ b/Tactical/Weapons.cpp @@ -2312,7 +2312,6 @@ void PlayWeaponSound(SOLDIERTYPE *pSoldier, OBJECTTYPE *pObjHand, OBJECTTYPE *pO } if (FileExists(zFilename)) { - PlayWeaponSound(zFilename, SoundVolume(bVolume, pSoldier->sGridNo), SoundDir(pSoldier->sGridNo)); } } diff --git a/Utils/_ChineseText.cpp b/Utils/_ChineseText.cpp index 0ee3f641..b3cc47a1 100644 --- a/Utils/_ChineseText.cpp +++ b/Utils/_ChineseText.cpp @@ -6352,7 +6352,7 @@ STR16 zOptionsToggleText[] = L"属性进度条", //L"Stat Progress Bars", // Show progress towards stat increase //ham3.6 L"替代战略地图颜色", // Change color scheme of Strategic Map L"替代子弹图像", // Show alternate bullet graphics (tracers) - L"佣兵造型", //L"Use Logical Bodytypes", + L"佣兵造型 (WIP)", //L"Use Logical Bodytypes", L"显示佣兵军衔", // shows mercs ranks L"显示脸部装备图", L"显示脸部装备图标", @@ -6467,7 +6467,7 @@ STR16 zOptionsScreenHelpText[] = L"打开时,显示各属性的增长进度。", // L"When ON, shows character progress towards gaining levels.", //ham3.6 L"打开时,战略地图将会根据探索状态显示不同的着色。", L"打开时,当你射击时会显示间隔子弹图像。", - L"打开时,可设置佣兵造型", //L"When ON, mercenary body graphic can change along with equipped gear.", + L"打开时,可设置佣兵造型\n(not fully implemented yet, will make mercs invisible if activated)", //L"When ON, mercenary body graphic can change along with equipped gear.", L"打开时,在战略界面的佣兵名旁显示军衔。", L"打开时,显示佣兵脸部装备图。", L"打开时,佣兵肖像右下角显示脸部装备图标", diff --git a/Utils/_DutchText.cpp b/Utils/_DutchText.cpp index 57316da3..364d1fa3 100644 --- a/Utils/_DutchText.cpp +++ b/Utils/_DutchText.cpp @@ -6359,7 +6359,7 @@ STR16 zOptionsToggleText[] = L"Stat Progress Bars", // Show progress towards stat increase // TODO.Translate L"Alternate Strategy-Map Colors", // Change color scheme of Strategic Map L"Alternate bullet graphics", // Show alternate bullet graphics (tracers) // TODO.Translate - L"Use Logical Bodytypes", + L"Logical Bodytypes (WIP)", L"Show Merc Ranks", // shows mercs ranks // TODO.Translate L"Show Face gear graphics", // TODO.Translate L"Show Face gear icons", @@ -6474,7 +6474,7 @@ STR16 zOptionsScreenHelpText[] = L"When ON, shows character progress towards gaining levels.", // TODO.Translate L"When ON, the Strategic Map will be colored differently based on exploration.", L"When ON, alternate bullet graphics will be shown when you shoot.", // TODO.Translate - L"When ON, mercenary body graphic can change along with equipped gear.", // TODO.Translate + L"When ON, mercenary body graphic can change along with equipped gear.\n(not fully implemented yet, will make mercs invisible if activated)", // TODO.Translate L"When ON, ranks will be displayed before merc names in the strategic view.", // TODO.Translate L"When ON, you will see the equipped face gear on the merc portraits.", // TODO.Translate L"When ON, you will see icons for the equipped face gear on the merc portraits in the lower right corner.", diff --git a/Utils/_EnglishText.cpp b/Utils/_EnglishText.cpp index a74bd917..21444aef 100644 --- a/Utils/_EnglishText.cpp +++ b/Utils/_EnglishText.cpp @@ -6352,7 +6352,7 @@ STR16 zOptionsToggleText[] = L"Stat Progress Bars", // Show progress towards stat increase L"Alternate Strategy Map Colors", // Change color scheme of Strategic Map L"Alternate Bullet Graphics", // Show alternate bullet graphics (tracers) - L"Use Logical Bodytypes", + L"Logical Bodytypes (WIP)", L"Show Merc Ranks", // shows mercs ranks L"Show Face Gear Graphics", L"Show Face Gear Icons", @@ -6467,7 +6467,7 @@ STR16 zOptionsScreenHelpText[] = L"When ON, shows character progress towards gaining levels.", L"When ON, the strategic map will be colored differently based on exploration.", L"When ON, alternate bullet graphics will be shown when you shoot.", - L"When ON, mercenary body graphic can change along with equipped gear.", + L"When ON, mercenary body graphic can change along with equipped gear.\n(not fully implemented yet, will make mercs invisible if activated)", L"When ON, ranks will be displayed before merc names in the strategic view.", L"When ON, equipped face gear will be shown on the merc portraits.", L"When ON, icons for the equipped face gear will be shown on the merc portraits in the lower right corner.", diff --git a/Utils/_FrenchText.cpp b/Utils/_FrenchText.cpp index 6469ef5a..71345c20 100644 --- a/Utils/_FrenchText.cpp +++ b/Utils/_FrenchText.cpp @@ -6364,7 +6364,7 @@ STR16 zOptionsToggleText[] = L"Afficher la progression", // Show progress towards stat increase L"Couleur alternative carte", // Change color scheme of Strategic Map L"Montrer tirs alternatifs", // Show alternate bullet graphics (tracers) - L"Use Logical Bodytypes", + L"Logical Bodytypes (WIP)", L"Afficher grade du mercenaire", // shows mercs ranks L"Afficher équip. sur portrait", L"Afficher icônes sur portrait", @@ -6479,7 +6479,7 @@ STR16 zOptionsScreenHelpText[] = L"Si activé, affiche une barre de progression sur chaque compétence", L"Si activé, la carte stratégique sera colorée différemment selon l'exploration.", L"Si activé, le graphisme des tirs alternatifs sera affiché quand vous tirerez.", - L"When ON, mercenary body graphic can change along with equipped gear.", // TODO.Translate + L"When ON, mercenary body graphic can change along with equipped gear.\n(not fully implemented yet, will make mercs invisible if activated)", // TODO.Translate L"Si activée, le grade sera affiché devant le nom du merc. dans la carte stratégique.", L"Si activé, vous verrez l'équipement du mercenaire à travers son portrait.", L"Si activé, vous verrez les icônes correspondant à l'équipement porté en bas à droite du portrait.", diff --git a/Utils/_GermanText.cpp b/Utils/_GermanText.cpp index 60981ed4..759f977f 100644 --- a/Utils/_GermanText.cpp +++ b/Utils/_GermanText.cpp @@ -6203,7 +6203,7 @@ STR16 zOptionsToggleText[] = L"Status Trainingsfortschritt", // Show progress towards stat increase L"Alternatives Kartenfarbschema", // Change color scheme of Strategic Map L"Alternative Projektil-Grafik", // Show alternate bullet graphics (tracers) - L"Use Logical Bodytypes", + L"Logical Bodytypes (WIP)", L"Söldnerrang anzeigen.", // shows mercs ranks L"Gesichtsequipment-Grafiken", L"Gesichtsequipment-Icons", @@ -6318,7 +6318,7 @@ STR16 zOptionsScreenHelpText[] = L"Wenn diese Funktion aktiviert ist, werden die Söldnerwerte visuell mit ihrem Trainingsfortschritt unterlegt.", L"Wenn diese Funktion aktiviert ist, wird die Strategische Karte entsprechend Ihres Erkundungsfortschrittes unterschiedlich eingefärbt.", L"Wenn diese Funktion aktiviert ist, werden geschossene Projektile visuell mit Tracer-Effekten dargestellt.", - L"When ON, mercenary body graphic can change along with equipped gear.", // TODO.Translate + L"When ON, mercenary body graphic can change along with equipped gear.\n(not fully implemented yet, will make mercs invisible if activated)", // TODO.Translate L"Wenn diese Funktion aktiviert ist, werden die Ränge der Söldner in der Strategischen Karte vor dem Namen angezeigt.", L"Wenn diese Funktion aktiviert ist, sehen sie das Gesichtsequipment Ihrer Söldner direkt auf dem Portrait.", L"Wenn diese Funktion aktiviert ist, sehen sie Icons für das Gesichtsequipment in der rechten unteren Ecke des Portraits.", diff --git a/Utils/_ItalianText.cpp b/Utils/_ItalianText.cpp index a4c60175..66c7dd96 100644 --- a/Utils/_ItalianText.cpp +++ b/Utils/_ItalianText.cpp @@ -6342,7 +6342,7 @@ STR16 zOptionsToggleText[] = L"Stat Progress Bars", // Show progress towards stat increase // TODO.Translate L"Alternate Strategy-Map Colors", // Change color scheme of Strategic Map L"Alternate bullet graphics", // Show alternate bullet graphics (tracers) // TODO.Translate - L"Use Logical Bodytypes", + L"Logical Bodytypes (WIP)", L"Show Merc Ranks", // shows mercs ranks // TODO.Translate L"Show Face gear graphics", // TODO.Translate L"Show Face gear icons", @@ -6457,7 +6457,7 @@ STR16 zOptionsScreenHelpText[] = L"When ON, shows character progress towards gaining levels.", // TODO.Translate L"When ON, the Strategic Map will be colored differently based on exploration.", L"When ON, alternate bullet graphics will be shown when you shoot.", // TODO.Translate - L"When ON, mercenary body graphic can change along with equipped gear.", // TODO.Translate + L"When ON, mercenary body graphic can change along with equipped gear.\n(not fully implemented yet, will make mercs invisible if activated)", // TODO.Translate L"When ON, ranks will be displayed before merc names in the strategic view.", // TODO.Translate L"When ON, you will see the equipped face gear on the merc portraits.", // TODO.Translate L"When ON, you will see icons for the equipped face gear on the merc portraits in the lower right corner.", diff --git a/Utils/_PolishText.cpp b/Utils/_PolishText.cpp index bd43fa5e..cbbca7ef 100644 --- a/Utils/_PolishText.cpp +++ b/Utils/_PolishText.cpp @@ -6360,9 +6360,9 @@ STR16 zOptionsToggleText[] = L"Stat Progress Bars", // Show progress towards stat increase // TODO.Translate L"Alternate Strategy-Map Colors", // Change color scheme of Strategic Map L"Alternate bullet graphics", // Show alternate bullet graphics (tracers) // TODO.Translate - L"Show Merc Ranks", // shows mercs ranks // TODO.Translate - L"Use Logical Bodytypes", - L"Show Face gear graphics", // TODO.Translate + L"Logical Bodytypes (WIP)", + L"Show Merc Ranks", // shows mercs ranks // TODO.Translate + L"Show Face gear graphics", // TODO.Translate L"Show Face gear icons", L"Disable Cursor Swap", // Disable Cursor Swap // TODO.Translate L"Quiet Training", // Madd: mercs don't say quotes while training // TODO.Translate @@ -6476,7 +6476,7 @@ STR16 zOptionsScreenHelpText[] = L"Jeśli WŁĄCZONE, pokazuje postęp w doświadczeniu postaci.", L"When ON, the Strategic Map will be colored differently based on exploration.", L"Jeśli WŁĄCZONE, zastępuje starą animację pocisku nową.", - L"When ON, mercenary body graphic can change along with equipped gear.", // TODO.Translate + L"When ON, mercenary body graphic can change along with equipped gear.\n(not fully implemented yet, will make mercs invisible if activated)", // TODO.Translate L"When ON, ranks will be displayed before merc names in the strategic view.", // TODO.Translate L"When ON, you will see the equipped face gear on the merc portraits.", // TODO.Translate L"When ON, you will see icons for the equipped face gear on the merc portraits in the lower right corner.", diff --git a/Utils/_RussianText.cpp b/Utils/_RussianText.cpp index 82accd1f..d2e01b69 100644 --- a/Utils/_RussianText.cpp +++ b/Utils/_RussianText.cpp @@ -6352,7 +6352,7 @@ STR16 zOptionsToggleText[] = L"Подсветить навык к повышению", //Stat Progress Bars // Show progress towards stat increase L"Новая расцветка стратег. карты", //Alternate Strategy-Map Colors //Change color scheme of Strategic Map L"Заметная летящая пуля", // Show alternate bullet graphics (tracers) - L"Использовать LOBOT", + L"LOBOT (не реализовано)", L"Показать ранг бойца", // shows mercs ranks L"Показать снаряжение на голове", //Show Face gear graphics L"Показать иконки снаряжения", @@ -6467,7 +6467,7 @@ STR16 zOptionsScreenHelpText[] = L"Если включено, навык,\nкоторый вскоре повысится, будет подсвечен.", L"Если включено, необследованные сектора\nна стратегической карте будут чёрно-белыми.", L"Если включено, летящая пуля\nбудет более заметной.", - L"Если включено, анимация наемника будет отображать используемое оружие и экипировку.", // TODO.Translate + L"Если включено, анимация наемника будет отображать используемое оружие и экипировку. (не реализовано полностью, при включении опции наемники станут невидимыми)", L"Если включено, на стратегическом экране\nбудет подписан ранг бойца перед его именем.", L"Если включено, на портрете наёмника\nбудет отображено надетое головное снаряжение.", L"Если включено, в правом нижнем углу\nна портрете наёмника будут отображены иконки\nнадетого головного снаряжения.",