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Various Bugfixes by Headrock:
- Fixed: NPC and PC movement errors - Fixed: Boxers in San Mona do not leave the boxing ring after the fight - Fixed: Darren does not pay the cash after you won the boxing fight git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3320 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -6616,18 +6616,21 @@ void SOLDIERTYPE::EVENT_BeginMercTurn( BOOLEAN fFromRealTime, INT32 iRealTimeCou
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// in the previous turn, then the player has apparently forgotten that he was moving.
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// In this case, abort the character's action.
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// If haven't moved since the start of last round
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if (!this->bTilesMoved)
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// If hasn't moved since the start of last round
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// AND this function is being executed in Turn Based mode
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// AND character is a player-controlled merc
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if (!fFromRealTime && !this->bTilesMoved && this->bTeam == OUR_TEAM )
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{
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// but are doing a movement animation
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if ( !( gAnimControl[ this->usAnimState ].uiFlags & ANIM_STATIONARY ) )
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{
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// Stop the merc
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this->EVENT_StopMerc( this->sGridNo, this->ubDirection );
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this->pathing.sFinalDestination = NOWHERE;
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}
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// Reset destination
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this->pathing.sFinalDestination = this->sGridNo;
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//this->pathing.sFinalDestination = this->sGridNo;
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}
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this->bTilesMoved = 0;
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