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Loading screen multiple resolutions support and stretch modes, loading bar fixes
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+3
-1
@@ -1147,7 +1147,9 @@ void LoadGameExternalOptions()
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giTimerIntervals[ NEXTSCROLL ] = (INT16)(giTimerIntervals[ NEXTSCROLL ] / gGameExternalOptions.fScrollSpeedFactor);
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gGameExternalOptions.gfUseExternalLoadscreens = iniReader.ReadBoolean("Graphics Settings","USE_EXTERNALIZED_LOADSCREENS", FALSE);
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gGameExternalOptions.ubLoadscreenStretchMode = iniReader.ReadInteger("Graphics Settings", "LOADSCREEN_STRETCH_MODE", 0, 0, 2);
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if (!is_networked)
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gGameExternalOptions.gfUseLoadScreenHints = iniReader.ReadBoolean("Graphics Settings","USE_LOADSCREENHINTS", TRUE);
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else
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