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Loading screen multiple resolutions support and stretch modes, loading bar fixes
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@@ -781,6 +781,7 @@ typedef struct
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INT32 ubEnemiesItemDrop;
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BOOLEAN gfUseExternalLoadscreens;
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UINT32 ubLoadscreenStretchMode; // added by anv
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BOOLEAN gfUseLoadScreenHints; // added by Flugente
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UINT32 ubAdditionalDelayUntilLoadScreenDisposal; // added by WANNE to have time to read the load screen hints
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