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Loading screen multiple resolutions support and stretch modes, loading bar fixes
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@@ -84,6 +84,8 @@ enum
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//For use by the game loader, before it can possibly know the situation.
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extern UINT8 gubLastLoadingScreenID;
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extern FLOAT fLoadingScreenAspectRatio;
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//returns the UINT8 ID for the specified sector.
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UINT8 GetLoadScreenID( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ );
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