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Loading screen multiple resolutions support and stretch modes, loading bar fixes
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+9
-9
@@ -6694,15 +6694,6 @@ BOOLEAN LoadSavedGame( int ubSavedGameID )
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//Reset the Ai Timer clock
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giRTAILastUpdateTime = 0;
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//if we are in tactical
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if( guiScreenToGotoAfterLoadingSavedGame == GAME_SCREEN )
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{
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//Initialize the current panel
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InitializeCurrentPanel( );
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SelectSoldier( gusSelectedSoldier, FALSE, TRUE );
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}
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uiRelEndPerc += 1;
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SetRelativeStartAndEndPercentage( 0, uiRelStartPerc, uiRelEndPerc, L"Final Checks..." );
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RenderProgressBar( 0, 100 );
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@@ -6831,6 +6822,15 @@ BOOLEAN LoadSavedGame( int ubSavedGameID )
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RemoveLoadingScreenProgressBar();
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//if we are in tactical
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if (guiScreenToGotoAfterLoadingSavedGame == GAME_SCREEN)
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{
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//Initialize the current panel
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InitializeCurrentPanel();
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SelectSoldier(gusSelectedSoldier, FALSE, TRUE);
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}
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// sevenfm: reset sound map
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ResetSoundMap();
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