diff --git a/gamedir/Data-1.13/APBPConstants.ini b/gamedir/Data-1.13/APBPConstants.ini index 1cf511605..4e7ab5872 100644 --- a/gamedir/Data-1.13/APBPConstants.ini +++ b/gamedir/Data-1.13/APBPConstants.ini @@ -6,14 +6,14 @@ ; This file controls various settings for adjusting AP (Actions Points) and BP (Breath Points). ; ; If you want to have another AP/BP system, you simply have to change the AP_MAXIMUM property. -; All other properties in the file will be adjusted dynamically ingame. -; Howevery you can override the default values and the game will use them. +; Changing all other AP values in the file MUST still be based on 100 AP system. +; The AP values will then be adjusted dynamically ingame. ;------------------------------------------------------------------------------------------------------------------------------ [APConstants] ;*********************************************************************** ;* The maximum number of Action Points a merc may have. * -;* Should be 5x MAX_AP_CARRIED for game-balance purposes. * +;* Should be 5x MAX_AP_CARRIED for game-balance purposes. Range: 25-250* ;*********************************************************************** AP_MAXIMUM = 100 @@ -437,6 +437,10 @@ AP_INVENTORY_ARM = 20 AP_SPOTTER = 20 [BPConstants] +;*********************************************************************** +;* Ratio of breath points to 1 energy (default = 100) * +;* higher value means smaller energy changes for every action * +;*********************************************************************** BP_RATIO_RED_PTS_TO_NORMAL = 100 ;*********************************************************************** ;* Breath recovery multiplier in realtime mode * @@ -465,44 +469,47 @@ BP_PER_AP_MIN_EFFORT = -25 BP_PER_AP_LT_EFFORT = -12 BP_PER_AP_MOD_EFFORT = 6 -BP_MOVEMENT_FLAT = 5 -BP_MOVEMENT_GRASS = 10 -BP_MOVEMENT_BUSH = 20 -BP_MOVEMENT_RUBBLE = 35 -BP_MOVEMENT_SHORE = 50 -BP_MOVEMENT_LAKE = 75 -BP_MOVEMENT_OCEAN = 100 +;*********************************************************************** +;* Breath costs for various actions * +;*********************************************************************** +BP_MOVEMENT_FLAT = 5 +BP_MOVEMENT_GRASS = 10 +BP_MOVEMENT_BUSH = 20 +BP_MOVEMENT_RUBBLE = 35 +BP_MOVEMENT_SHORE = 50 +BP_MOVEMENT_LAKE = 75 +BP_MOVEMENT_OCEAN = 100 BP_MODIFIER_WEAPON_READY = 30 -BP_CROUCH = 10 -BP_PRONE = 10 -BP_CLIMBROOF = 500 -BP_CLIMBOFFROOF = 250 -BP_JUMPFENCE = 200 -BP_JUMPFENCEBPACK = 500 -BP_STEAL_ITEM = 50 -BP_START_FIRST_AID = 0 -BP_GET_HIT = 200 -BP_GET_WOUNDED = 50 -BP_FALL_DOWN = 250 -BP_OPEN_DOOR = 30 -BP_PICKLOCK = 50 -BP_EXAMINE_DOOR = 20 -BP_BOOT_DOOR = 200 -BP_USE_CROWBAR = 350 -BP_UNLOCK_DOOR = 50 -BP_EXPLODE_DOOR = 40 -BP_UNTRAP_DOOR = 150 -BP_LOCK_DOOR = 50 -BP_USEWIRECUTTERS = 200 -BP_DROP_BOMB = 0 -BP_BURY_MINE = 250 -BP_DISARM_MINE = 0 -BP_JUMP_OVER = 250 -BP_BACK_PACK = 50 -BP_WORK_ZIPPER = 250 -BP_UNJAM = 0 -BP_JUMPOFFWALL = 250 -BP_JUMPWALL = 500 +BP_CROUCH = 10 +BP_PRONE = 10 +BP_CLIMBROOF = 500 +BP_CLIMBOFFROOF = 250 +BP_JUMPFENCE = 200 +BP_JUMPFENCEBPACK = 500 +BP_STEAL_ITEM = 50 +BP_START_FIRST_AID = 0 +BP_GET_HIT = 200 +BP_GET_WOUNDED = 50 +BP_FALL_DOWN = 250 +BP_OPEN_DOOR = 30 +BP_PICKLOCK = 50 +BP_EXAMINE_DOOR = 20 +BP_BOOT_DOOR = 200 +BP_USE_CROWBAR = 350 +BP_UNLOCK_DOOR = 50 +BP_EXPLODE_DOOR = 40 +BP_UNTRAP_DOOR = 150 +BP_LOCK_DOOR = 50 +BP_USEWIRECUTTERS = 200 +BP_DROP_BOMB = 0 +BP_BURY_MINE = 250 +BP_DISARM_MINE = 0 +BP_JUMP_OVER = 250 +BP_BACK_PACK = 50 +BP_WORK_ZIPPER = 250 +BP_UNJAM = 0 +BP_JUMPOFFWALL = 250 +BP_JUMPWALL = 500 BP_FORTIFICATION = 700 BP_REMOVE_FORTIFICATION = 400 BP_FILL_SANDBAG = 500 diff --git a/gamedir/Data-UB/APBPConstants.ini b/gamedir/Data-UB/APBPConstants.ini index 81ad9d99a..4e7ab5872 100644 --- a/gamedir/Data-UB/APBPConstants.ini +++ b/gamedir/Data-UB/APBPConstants.ini @@ -6,14 +6,14 @@ ; This file controls various settings for adjusting AP (Actions Points) and BP (Breath Points). ; ; If you want to have another AP/BP system, you simply have to change the AP_MAXIMUM property. -; All other properties in the file will be adjusted dynamically ingame. -; Howevery you can override the default values and the game will use them. +; Changing all other AP values in the file MUST still be based on 100 AP system. +; The AP values will then be adjusted dynamically ingame. ;------------------------------------------------------------------------------------------------------------------------------ [APConstants] ;*********************************************************************** ;* The maximum number of Action Points a merc may have. * -;* Should be 5x MAX_AP_CARRIED for game-balance purposes. * +;* Should be 5x MAX_AP_CARRIED for game-balance purposes. Range: 25-250* ;*********************************************************************** AP_MAXIMUM = 100 @@ -78,7 +78,7 @@ AP_STEALTH_MODIFIER = 8 ;*********************************************************************** ;* The amount of Action Points that are needed to steal from an enemy. * ;*********************************************************************** -AP_STEAL_ITEM = 56 +AP_STEAL_ITEM = 32 ;*********************************************************************** ;* AP-cost for putting blood into a jar. * @@ -437,6 +437,10 @@ AP_INVENTORY_ARM = 20 AP_SPOTTER = 20 [BPConstants] +;*********************************************************************** +;* Ratio of breath points to 1 energy (default = 100) * +;* higher value means smaller energy changes for every action * +;*********************************************************************** BP_RATIO_RED_PTS_TO_NORMAL = 100 ;*********************************************************************** ;* Breath recovery multiplier in realtime mode * @@ -465,44 +469,47 @@ BP_PER_AP_MIN_EFFORT = -25 BP_PER_AP_LT_EFFORT = -12 BP_PER_AP_MOD_EFFORT = 6 -BP_MOVEMENT_FLAT = 5 -BP_MOVEMENT_GRASS = 10 -BP_MOVEMENT_BUSH = 20 -BP_MOVEMENT_RUBBLE = 35 -BP_MOVEMENT_SHORE = 50 -BP_MOVEMENT_LAKE = 75 -BP_MOVEMENT_OCEAN = 100 +;*********************************************************************** +;* Breath costs for various actions * +;*********************************************************************** +BP_MOVEMENT_FLAT = 5 +BP_MOVEMENT_GRASS = 10 +BP_MOVEMENT_BUSH = 20 +BP_MOVEMENT_RUBBLE = 35 +BP_MOVEMENT_SHORE = 50 +BP_MOVEMENT_LAKE = 75 +BP_MOVEMENT_OCEAN = 100 BP_MODIFIER_WEAPON_READY = 30 -BP_CROUCH = 10 -BP_PRONE = 10 -BP_CLIMBROOF = 500 -BP_CLIMBOFFROOF = 250 -BP_JUMPFENCE = 200 -BP_JUMPFENCEBPACK = 500 -BP_STEAL_ITEM = 50 -BP_START_FIRST_AID = 0 -BP_GET_HIT = 200 -BP_GET_WOUNDED = 50 -BP_FALL_DOWN = 250 -BP_OPEN_DOOR = 30 -BP_PICKLOCK = 50 -BP_EXAMINE_DOOR = 20 -BP_BOOT_DOOR = 200 -BP_USE_CROWBAR = 350 -BP_UNLOCK_DOOR = 50 -BP_EXPLODE_DOOR = 40 -BP_UNTRAP_DOOR = 150 -BP_LOCK_DOOR = 50 -BP_USEWIRECUTTERS = 200 -BP_DROP_BOMB = 0 -BP_BURY_MINE = 250 -BP_DISARM_MINE = 0 -BP_JUMP_OVER = 250 -BP_BACK_PACK = 50 -BP_WORK_ZIPPER = 250 -BP_UNJAM = 0 -BP_JUMPOFFWALL = 250 -BP_JUMPWALL = 500 +BP_CROUCH = 10 +BP_PRONE = 10 +BP_CLIMBROOF = 500 +BP_CLIMBOFFROOF = 250 +BP_JUMPFENCE = 200 +BP_JUMPFENCEBPACK = 500 +BP_STEAL_ITEM = 50 +BP_START_FIRST_AID = 0 +BP_GET_HIT = 200 +BP_GET_WOUNDED = 50 +BP_FALL_DOWN = 250 +BP_OPEN_DOOR = 30 +BP_PICKLOCK = 50 +BP_EXAMINE_DOOR = 20 +BP_BOOT_DOOR = 200 +BP_USE_CROWBAR = 350 +BP_UNLOCK_DOOR = 50 +BP_EXPLODE_DOOR = 40 +BP_UNTRAP_DOOR = 150 +BP_LOCK_DOOR = 50 +BP_USEWIRECUTTERS = 200 +BP_DROP_BOMB = 0 +BP_BURY_MINE = 250 +BP_DISARM_MINE = 0 +BP_JUMP_OVER = 250 +BP_BACK_PACK = 50 +BP_WORK_ZIPPER = 250 +BP_UNJAM = 0 +BP_JUMPOFFWALL = 250 +BP_JUMPWALL = 500 BP_FORTIFICATION = 700 BP_REMOVE_FORTIFICATION = 400 BP_FILL_SANDBAG = 500 diff --git a/gamedir/Data/APBPConstants.ini b/gamedir/Data/APBPConstants.ini index 3d454f491..f45939d59 100644 --- a/gamedir/Data/APBPConstants.ini +++ b/gamedir/Data/APBPConstants.ini @@ -6,14 +6,14 @@ ; This file controls various settings for adjusting AP (Actions Points) and BP (Breath Points). ; ; If you want to have another AP/BP system, you simply have to change the AP_MAXIMUM property. -; All other properties in the file will be adjusted dynamically ingame. -; Howevery you can override the default values and the game will use them. +; Changing all other AP values in the file MUST still be based on 100 AP system. +; The AP values will then be adjusted dynamically ingame. ;------------------------------------------------------------------------------------------------------------------------------ [APConstants] ;*********************************************************************** ;* The maximum number of Action Points a merc may have. * -;* Should be 5x MAX_AP_CARRIED for game-balance purposes. * +;* Should be 5x MAX_AP_CARRIED for game-balance purposes. Range: 25-250* ;*********************************************************************** AP_MAXIMUM = 25 @@ -437,6 +437,10 @@ AP_INVENTORY_ARM = 20 AP_SPOTTER = 20 [BPConstants] +;*********************************************************************** +;* Ratio of breath points to 1 energy (default = 100) * +;* higher value means smaller energy changes for every action * +;*********************************************************************** BP_RATIO_RED_PTS_TO_NORMAL = 100 ;*********************************************************************** ;* Breath recovery multiplier in realtime mode * @@ -465,44 +469,47 @@ BP_PER_AP_MIN_EFFORT = -25 BP_PER_AP_LT_EFFORT = -12 BP_PER_AP_MOD_EFFORT = 6 -BP_MOVEMENT_FLAT = 5 -BP_MOVEMENT_GRASS = 10 -BP_MOVEMENT_BUSH = 20 -BP_MOVEMENT_RUBBLE = 35 -BP_MOVEMENT_SHORE = 50 -BP_MOVEMENT_LAKE = 75 -BP_MOVEMENT_OCEAN = 100 +;*********************************************************************** +;* Breath costs for various actions * +;*********************************************************************** +BP_MOVEMENT_FLAT = 5 +BP_MOVEMENT_GRASS = 10 +BP_MOVEMENT_BUSH = 20 +BP_MOVEMENT_RUBBLE = 35 +BP_MOVEMENT_SHORE = 50 +BP_MOVEMENT_LAKE = 75 +BP_MOVEMENT_OCEAN = 100 BP_MODIFIER_WEAPON_READY = 30 -BP_CROUCH = 10 -BP_PRONE = 10 -BP_CLIMBROOF = 500 -BP_CLIMBOFFROOF = 250 -BP_JUMPFENCE = 200 -BP_JUMPFENCEBPACK = 500 -BP_STEAL_ITEM = 50 -BP_START_FIRST_AID = 0 -BP_GET_HIT = 200 -BP_GET_WOUNDED = 50 -BP_FALL_DOWN = 250 -BP_OPEN_DOOR = 30 -BP_PICKLOCK = 50 -BP_EXAMINE_DOOR = 20 -BP_BOOT_DOOR = 200 -BP_USE_CROWBAR = 350 -BP_UNLOCK_DOOR = 50 -BP_EXPLODE_DOOR = 40 -BP_UNTRAP_DOOR = 150 -BP_LOCK_DOOR = 50 -BP_USEWIRECUTTERS = 200 -BP_DROP_BOMB = 0 -BP_BURY_MINE = 250 -BP_DISARM_MINE = 0 -BP_JUMP_OVER = 250 -BP_BACK_PACK = 50 -BP_WORK_ZIPPER = 250 -BP_UNJAM = 0 -BP_JUMPOFFWALL = 250 -BP_JUMPWALL = 500 +BP_CROUCH = 10 +BP_PRONE = 10 +BP_CLIMBROOF = 500 +BP_CLIMBOFFROOF = 250 +BP_JUMPFENCE = 200 +BP_JUMPFENCEBPACK = 500 +BP_STEAL_ITEM = 50 +BP_START_FIRST_AID = 0 +BP_GET_HIT = 200 +BP_GET_WOUNDED = 50 +BP_FALL_DOWN = 250 +BP_OPEN_DOOR = 30 +BP_PICKLOCK = 50 +BP_EXAMINE_DOOR = 20 +BP_BOOT_DOOR = 200 +BP_USE_CROWBAR = 350 +BP_UNLOCK_DOOR = 50 +BP_EXPLODE_DOOR = 40 +BP_UNTRAP_DOOR = 150 +BP_LOCK_DOOR = 50 +BP_USEWIRECUTTERS = 200 +BP_DROP_BOMB = 0 +BP_BURY_MINE = 250 +BP_DISARM_MINE = 0 +BP_JUMP_OVER = 250 +BP_BACK_PACK = 50 +BP_WORK_ZIPPER = 250 +BP_UNJAM = 0 +BP_JUMPOFFWALL = 250 +BP_JUMPWALL = 500 BP_FORTIFICATION = 700 BP_REMOVE_FORTIFICATION = 400 BP_FILL_SANDBAG = 500