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- grenaded can now also be armed in the inventory like bombs
- fix: underbarrel weapons no longer influence dirt generation git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5492 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+4
-3
@@ -2437,9 +2437,10 @@ void LoadGameAPBPConstants()
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APBPConstants[AP_JUMPWALL] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_JUMPOFFWALL",40),40);
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APBPConstants[AP_JUMPOFFWALL] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_JUMPWALL",24),24);
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APBPConstants[AP_FORTIFICATION] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_FORTIFICATION",80),80);
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APBPConstants[AP_EAT] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_EAT",80),80);
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APBPConstants[AP_CLEANINGKIT] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_CLEANINGKIT",80),80);
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APBPConstants[AP_FORTIFICATION] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_FORTIFICATION",80),80);
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APBPConstants[AP_EAT] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_EAT",80),80);
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APBPConstants[AP_CLEANINGKIT] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_CLEANINGKIT",80),80);
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APBPConstants[AP_INVENTORY_EXPLOSIVE_ACTIVATE] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_INVENTORY_EXPLOSIVE_ACTIVATE",20),20);
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SetupMaxActionPointsAnimation();
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#undef ReadInteger
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