- grenaded can now also be armed in the inventory like bombs

- fix: underbarrel weapons no longer influence dirt generation


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5492 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-08-22 19:54:35 +00:00
parent 30e13e1e26
commit 544314276c
5 changed files with 101 additions and 40 deletions
+4 -3
View File
@@ -2437,9 +2437,10 @@ void LoadGameAPBPConstants()
APBPConstants[AP_JUMPWALL] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_JUMPOFFWALL",40),40);
APBPConstants[AP_JUMPOFFWALL] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_JUMPWALL",24),24);
APBPConstants[AP_FORTIFICATION] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_FORTIFICATION",80),80);
APBPConstants[AP_EAT] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_EAT",80),80);
APBPConstants[AP_CLEANINGKIT] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_CLEANINGKIT",80),80);
APBPConstants[AP_FORTIFICATION] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_FORTIFICATION",80),80);
APBPConstants[AP_EAT] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_EAT",80),80);
APBPConstants[AP_CLEANINGKIT] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_CLEANINGKIT",80),80);
APBPConstants[AP_INVENTORY_EXPLOSIVE_ACTIVATE] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_INVENTORY_EXPLOSIVE_ACTIVATE",20),20);
SetupMaxActionPointsAnimation();
#undef ReadInteger