- Updated French Translations (by hrvg)

- Renamed any forms of the // TODO.Translate comments spelling to "// TODO.Translate", so we can find them easily

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6701 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-12-22 11:48:24 +00:00
parent 0ae8ce2408
commit 5485610411
9 changed files with 486 additions and 497 deletions
+35 -35
View File
@@ -247,7 +247,7 @@ STR16 pEncyclopediaSkrotyText[] =
L"Air.",
};
//TODO.Translate
// TODO.Translate
STR16 pEncyclopediaFilterLocationText[] =
{//major location filter button text max 7 chars
//..L"------v"
@@ -285,7 +285,7 @@ STR16 pEncyclopediaSubFilterLocationText[] =
L"",//reserved. facility filter texts are dynamicly loaded, leave this marker empty!
L"",//reserved. Insert new other filters above!
};
//TODO.Translate
// TODO.Translate
STR16 pEncyclopediaFilterCharText[] =
{//major char filter button text
//..L"------v"
@@ -306,7 +306,7 @@ STR16 pEncyclopediaFilterCharText[] =
L"Show Player created Characters",
L"Show Other\n[|L|B] toggle filter\n[|R|B] reset filter",
};
//TODO.Translate
// TODO.Translate
STR16 pEncyclopediaSubFilterCharText[] =
{//item subfilter button text
//..L"------v"
@@ -320,7 +320,7 @@ STR16 pEncyclopediaSubFilterCharText[] =
L"EPC",
L"",//reserved. Insert new Other filters above!
};
//TODO.Translate
// TODO.Translate
STR16 pEncyclopediaFilterItemText[] =
{//major item filter button text max 7 chars
//..L"------v"
@@ -341,7 +341,7 @@ STR16 pEncyclopediaFilterItemText[] =
L"Show Attachments\n[|L|B] toggle filter\n[|R|B] reset filter",
L"Show Misc Items\n[|L|B] toggle filter\n[|R|B] reset filter",
};
//TODO.Translate
// TODO.Translate
STR16 pEncyclopediaSubFilterItemText[] =
{//item subfilter button text max 7 chars
//..L"------v"
@@ -402,7 +402,7 @@ STR16 pEncyclopediaSubFilterItemText[] =
L"",//reserved. insert new misc filters above!
//add filters for a new button here
};
//TODO.Translate
// TODO.Translate
STR16 pEncyclopediaFilterQuestText[] =
{//major quest filter button text max 7 chars
//..L"------v"
@@ -2719,7 +2719,7 @@ CHAR16 gWeaponStatsDesc[][ 19 ] =
// TODO.Translate
L"Default:", //17 //WarmSteel - So we can also display default attachments
L"Dirt:", // 18 //added by Flugente // TODO.Translate
L"Space:", // 19 //space left on Molle items //TODO.Translate
L"Space:", // 19 //space left on Molle items // TODO.Translate
};
@@ -4476,15 +4476,15 @@ STR16 MercInfo[] =
L"Assoldato",
L"Salario:",
L"Al giorno",
L"Gear:", //TODO.Translate
L"Gear:", // TODO.Translate
L"Totale:",
L"Deceduto",
L"Avete già una squadra di mercenari.",
L"Compra equip.?",
L"Non disponibile",
L"Unsettled Bills", //TODO.Translate
L"Bio", //TODO.Translate
L"Unsettled Bills", // TODO.Translate
L"Bio", // TODO.Translate
L"Inv",
};
@@ -4912,7 +4912,7 @@ STR16 CharacterInfo[] =
L"Ulteriori informazioni", // Title for the additional info for the merc's bio
L"Membri attivi", //20 // Title of the page
L"Dispositivo opzionale:", // Displays the optional gear cost
L"gear", //"gear", //tais: Displays the optional gear cost in nsgi, this moved and can have only a small room, so just make it "gear" without extra's //TODO.Translate
L"gear", //"gear", //tais: Displays the optional gear cost in nsgi, this moved and can have only a small room, so just make it "gear" without extra's // TODO.Translate
L"Deposito MEDICO richiesto", // If the merc required a medical deposit, this is displayed
L"Kit 1", // Text on Starting Gear Selection Button 1 // TODO.Translate
L"Kit 2", // Text on Starting Gear Selection Button 2
@@ -5269,7 +5269,7 @@ STR16 zSaveLoadText[] =
L"New Inventory does not work from the default 'Data' folder.",
L"The squad size from the savegame is not supported by the current screen resolution. Please increase the screen resolution and try again.",
L"Bobby Ray Quantity", //TODO.Translate
L"Bobby Ray Quantity", // TODO.Translate
};
@@ -5404,15 +5404,15 @@ STR16 zOptionsToggleText[] =
L"Show Face gear icons",
L"Disabilita Swap Cursore", // Disable Cursor Swap
L"Quiet Training", // Madd: mercs don't say quotes while training // TODO.Translate
L"Quiet Repairing", // Madd: mercs don't say quotes while repairing //TODO.Translate
L"Quiet Doctoring", // Madd: mercs don't say quotes while doctoring //TODO.Translate
L"Quiet Repairing", // Madd: mercs don't say quotes while repairing // TODO.Translate
L"Quiet Doctoring", // Madd: mercs don't say quotes while doctoring // TODO.Translate
L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns // TODO.Translate
#ifdef ENABLE_ZOMBIES
L"Allow Zombies", // Flugente Zombies 1.0
#endif
L"Enable inventory popups", // the_bob : enable popups for picking items from sector inv // TODO.Translate
L"Mark Remaining Hostiles", //TODO.Translate
L"Show LBE Content", //TODO.Translate
L"Mark Remaining Hostiles", // TODO.Translate
L"Show LBE Content", // TODO.Translate
L"Invert mouse wheel", // TODO.Translate
L"Formation Movement", // when multiple mercs are selected, they will try to keep their relative distances // TODO.Translate
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
@@ -5528,8 +5528,8 @@ STR16 zOptionsScreenHelpText[] =
L"When ON, zombies will spawn. Beware!", // allow zombies // TODO.Translate
#endif
L"When ON, enables popup boxes that appear when you left click on empty merc inventory slots while viewing sector inventory in mapscreen.", // TODO.Translate
L"When ON, approximate locations of the last enemies in the sector are highlighted.", //TODO.Translate
L"When ON, show the contents of an LBE item, otherwise show the regular NAS interface.", //TODO.Translate
L"When ON, approximate locations of the last enemies in the sector are highlighted.", // TODO.Translate
L"When ON, show the contents of an LBE item, otherwise show the regular NAS interface.", // TODO.Translate
L"When ON, inverts mouse wheel directions.", // TODO.Translate
L"When multiple mercs are selected, they will try to keep their relative distances while moving. (|C|t|r|l+|S|h|i|f|t+|G)", // TODO.Translate
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
@@ -5638,8 +5638,8 @@ STR16 gzGIOScreenText[] =
L"New Chance to Hit System",
L"Improved Interrupt System",
L"Merc Story Backgrounds", // TODO.Translate
L"Food System",//TODO.Translate
L"Bobby Ray Quantity", //TODO.Translate
L"Food System",// TODO.Translate
L"Bobby Ray Quantity", // TODO.Translate
};
STR16 gzMPJScreenText[] =
@@ -6379,8 +6379,8 @@ STR16 gzTooltipStrings[] =
L"%s|Current |Health: %d\n",
L"%s|Current |Breath: %d\n", // TODO.Translate
L"%s|Current |Morale: %d\n",
L"%s|Current |S|hock: %d\n",//TODO.Translate
L"%s|Current |S|uppression Points: %d\n",//TODO.Translate
L"%s|Current |S|hock: %d\n",// TODO.Translate
L"%s|Current |S|uppression Points: %d\n",// TODO.Translate
// Full info
L"%s|Helmet: %s\n",
L"%s|Vest: %s\n",
@@ -7530,13 +7530,13 @@ STR16 szUDBAdvStatsTooltipText[]=
L"|D|a|m|a|g|e |T|h|r|e|s|h|o|l|d |M|o|d|i|f|i|e|r",
L"|P|o|i|s|o|n |P|e|r|c|e|n|t|a|g|e", // TODO.Translate
L"|D|i|r|t |M|o|d|i|f|i|e|r", // TODO.Translate
L"|P|o|i|s|o|n |M|o|d|i|f|i|e|r",//TODO.translate
L"|F|o|o|d| |P|o|i|n|t|s",//TODO.translate
L"|D|r|i|n|k |P|o|i|n|t|s",//TODO.translate
L"|P|o|r|t|i|o|n |S|i|z|e",//TODO.translate
L"|M|o|r|a|l|e |M|o|d|i|f|i|e|r",//TODO.translate
L"|D|e|c|a|y |M|o|d|i|f|i|e|r",//TODO.translate
L"|B|e|s|t |L|a|s|e|r |R|a|n|g|e",//TODO.translate
L"|P|o|i|s|o|n |M|o|d|i|f|i|e|r",// TODO.Translate
L"|F|o|o|d| |P|o|i|n|t|s",// TODO.Translate
L"|D|r|i|n|k |P|o|i|n|t|s",// TODO.Translate
L"|P|o|r|t|i|o|n |S|i|z|e",// TODO.Translate
L"|M|o|r|a|l|e |M|o|d|i|f|i|e|r",// TODO.Translate
L"|D|e|c|a|y |M|o|d|i|f|i|e|r",// TODO.Translate
L"|B|e|s|t |L|a|s|e|r |R|a|n|g|e",// TODO.Translate
L"|P|e|r|c|e|n|t |R|e|c|o|i|l |M|o|d|i|f|i|e|r", // 65
};
@@ -7601,12 +7601,12 @@ STR16 szUDBAdvStatsExplanationsTooltipText[]=
L"\n \nA gun's damage threshold is\nincreased by this percentage.\n \nHigher is better.",
L"\n \nThis is the percentage of damage dealt\nby this item that will be poisonous.\n\nUsefulness depends on wether enemy\nhas poison resistance or absorption.", // TODO.Translate
L"\n \nA single shot causes this much dirt.\nAmmunition types and attachments can\naffect this value.\n \nLower is better.", // TODO.Translate
L"\n \nWhen this item is eaten\nit causes that much poison.\n \nLower is better.", // TODO.TRANSLATE
L"\n \nAmount of energy in kcal.\n \nHigher is better.", // TODO.TRANSLATE
L"\n \nAmount of water in liter.\n \nHigher is better.", // TODO.TRANSLATE
L"\n \nThe percentage of the item\nthat will be eaten at once.\n \nLower is better.", // TODO.TRANSLATE
L"\n \nMorale is adjusted by this amount.\n \nHigher is better.", // TODO.TRANSLATE
L"\n \nThis item becomes stale over time.\nIf more then 50% is molded it becomes poisoneous.\nThis is the rate at which mold is generated.\nLower is better.", // TODO.TRANSLATE
L"\n \nWhen this item is eaten\nit causes that much poison.\n \nLower is better.", // TODO.Translate
L"\n \nAmount of energy in kcal.\n \nHigher is better.", // TODO.Translate
L"\n \nAmount of water in liter.\n \nHigher is better.", // TODO.Translate
L"\n \nThe percentage of the item\nthat will be eaten at once.\n \nLower is better.", // TODO.Translate
L"\n \nMorale is adjusted by this amount.\n \nHigher is better.", // TODO.Translate
L"\n \nThis item becomes stale over time.\nIf more then 50% is molded it becomes poisoneous.\nThis is the rate at which mold is generated.\nLower is better.", // TODO.Translate
L"\n \nWhen attached to a ranged weapon capable\nof Burst or Autofire modes, this item modifies\nthe weapon's Recoil by the listed percentage.\n \nReducing recoil makes it easier to keep the gun's\nmuzzle pointed at the target during a volley.\n \nLower is better.",
};