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- Updated French Translations (by hrvg)
- Renamed any forms of the // TODO.Translate comments spelling to "// TODO.Translate", so we can find them easily git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6701 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+40
-40
@@ -249,7 +249,7 @@ STR16 pEncyclopediaSkrotyText[] =
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L"Por.L.",
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};
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//TODO.Translate
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// TODO.Translate
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STR16 pEncyclopediaFilterLocationText[] =
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{//major location filter button text max 7 chars
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//..L"------v"
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@@ -287,7 +287,7 @@ STR16 pEncyclopediaSubFilterLocationText[] =
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L"",//reserved. facility filter texts are dynamicly loaded, leave this marker empty!
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L"",//reserved. Insert new other filters above!
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};
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//TODO.Translate
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// TODO.Translate
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STR16 pEncyclopediaFilterCharText[] =
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{//major char filter button text
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//..L"------v"
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@@ -308,7 +308,7 @@ STR16 pEncyclopediaFilterCharText[] =
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L"Show Player created Characters",
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L"Show Other\n[|L|B] toggle filter\n[|R|B] reset filter",
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};
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//TODO.Translate
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// TODO.Translate
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STR16 pEncyclopediaSubFilterCharText[] =
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{//item subfilter button text
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//..L"------v"
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@@ -322,7 +322,7 @@ STR16 pEncyclopediaSubFilterCharText[] =
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L"EPC",
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L"",//reserved. Insert new Other filters above!
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};
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//TODO.Translate
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// TODO.Translate
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STR16 pEncyclopediaFilterItemText[] =
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{//major item filter button text max 7 chars
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//..L"------v"
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@@ -343,7 +343,7 @@ STR16 pEncyclopediaFilterItemText[] =
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L"Show Attachments\n[|L|B] toggle filter\n[|R|B] reset filter",
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L"Show Misc Items\n[|L|B] toggle filter\n[|R|B] reset filter",
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};
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//TODO.Translate
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// TODO.Translate
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STR16 pEncyclopediaSubFilterItemText[] =
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{//item subfilter button text max 7 chars
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//..L"------v"
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@@ -404,7 +404,7 @@ STR16 pEncyclopediaSubFilterItemText[] =
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L"",//reserved. insert new misc filters above!
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//add filters for a new button here
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};
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//TODO.Translate
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// TODO.Translate
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STR16 pEncyclopediaFilterQuestText[] =
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{//major quest filter button text max 7 chars
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//..L"------v"
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@@ -2734,7 +2734,7 @@ CHAR16 gWeaponStatsDesc[][ 19 ] =
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L"Domyślne:", //17 //WarmSteel - So we can also display default attachments
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L"Dirt:", // 18 //added by Flugente // TODO.Translate
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L"Space:", // 19 //space left on Molle items //TODO.Translate
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L"Space:", // 19 //space left on Molle items // TODO.Translate
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};
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@@ -3100,7 +3100,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"SAMOOBRONA",
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L"CYWIL",
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L"ZOMBIE", // TODO.Translate
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L"PRISONER",//TODO.Translate
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L"PRISONER",// TODO.Translate
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L"Wyjście z sektora",
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L"OK",
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L"Anuluj",
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@@ -4496,15 +4496,15 @@ STR16 MercInfo[] =
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L"Najęty",
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L"Koszt:",
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L"Dziennie",
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L"Gear:", //TODO.Translate
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L"Gear:", // TODO.Translate
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L"Razem:",
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L"Nie żyje",
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L"You have a full team of mercs already.", //TODO.Translate
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L"You have a full team of mercs already.", // TODO.Translate
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L"Weź sprzęt?",
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L"Niedostępny",
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L"Unsettled Bills", //TODO.Translate
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L"Bio", //TODO.Translate
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L"Unsettled Bills", // TODO.Translate
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L"Bio", // TODO.Translate
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L"Inv",
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};
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@@ -4933,7 +4933,7 @@ STR16 CharacterInfo[] =
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L"Dodatkowe informacje", // Title for the additional info for the merc's bio
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L"Aktywni członkowie", //20 // Title of the page
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L"Opcjonalne wyposażenie:", // Displays the optional gear cost
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L"gear", //"gear", //tais: Displays the optional gear cost in nsgi, this moved and can have only a small room, so just make it "gear" without extra's //TODO.Translate
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L"gear", //"gear", //tais: Displays the optional gear cost in nsgi, this moved and can have only a small room, so just make it "gear" without extra's // TODO.Translate
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L"Wymagany jest zastaw na życie", // If the merc required a medical deposit, this is displayed
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L"Zestaw nr 1", // Text on Starting Gear Selection Button 1
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L"Zestaw nr 2", // Text on Starting Gear Selection Button 2
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@@ -5001,7 +5001,7 @@ STR16 AimPopUpText[] =
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//If you try to hire more mercs than game can support
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L"You have a full team of mercs already.", //TODO.Translate
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L"You have a full team of mercs already.", // TODO.Translate
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L"Nagrana wiadomość",
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L"Wiadomość zapisana",
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@@ -5283,7 +5283,7 @@ STR16 zSaveLoadText[] =
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L"Stopień trudności",
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L"Platynowy tryb", //Placeholder English
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L"Bobby Ray Quality",//TODO.Translate
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L"Bobby Ray Quality",// TODO.Translate
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L"Normalne",
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L"Świetne",
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L"Wyśmienite",
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@@ -5293,7 +5293,7 @@ STR16 zSaveLoadText[] =
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L"Nowy inwentarz nie korzysta z domyślnego folderu 'Data'.",
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L"The squad size from the savegame is not supported by the current screen resolution. Please increase the screen resolution and try again.", // TODO.Translate
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L"Bobby Ray Quantity", //TODO.Translate
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L"Bobby Ray Quantity", // TODO.Translate
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};
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@@ -5429,16 +5429,16 @@ STR16 zOptionsToggleText[] =
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L"Show Face gear icons",
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L"Disable Cursor Swap", // Disable Cursor Swap // TODO.Translate
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L"Quiet Training", // Madd: mercs don't say quotes while training // TODO.Translate
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L"Quiet Repairing", // Madd: mercs don't say quotes while repairing //TODO.Translate
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L"Quiet Doctoring", // Madd: mercs don't say quotes while doctoring //TODO.Translate
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L"Quiet Repairing", // Madd: mercs don't say quotes while repairing // TODO.Translate
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L"Quiet Doctoring", // Madd: mercs don't say quotes while doctoring // TODO.Translate
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L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns // TODO.Translate
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#ifdef ENABLE_ZOMBIES
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L"Allow Zombies", // Flugente Zombies 1.0
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#endif
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L"Enable inventory popups", // the_bob : enable popups for picking items from sector inv // TODO.Translate
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L"Mark Remaining Hostiles", //TODO.Translate
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L"Show LBE Content", //TODO.Translate
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L"Mark Remaining Hostiles", // TODO.Translate
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L"Show LBE Content", // TODO.Translate
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L"Invert mouse wheel", // TODO.Translate
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L"Formation Movement", // when multiple mercs are selected, they will try to keep their relative distances // TODO.Translate
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L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
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@@ -5554,8 +5554,8 @@ STR16 zOptionsScreenHelpText[] =
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L"When ON, zombies will spawn. Beware!", // allow zombies // TODO.Translate
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#endif
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L"When ON, enables popup boxes that appear when you left click on empty merc inventory slots while viewing sector inventory in mapscreen.", // TODO.Translate
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L"When ON, approximate locations of the last enemies in the sector are highlighted.", //TODO.Translate
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L"When ON, show the contents of an LBE item, otherwise show the regular NAS interface.", //TODO.Translate
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L"When ON, approximate locations of the last enemies in the sector are highlighted.", // TODO.Translate
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L"When ON, show the contents of an LBE item, otherwise show the regular NAS interface.", // TODO.Translate
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L"When ON, inverts mouse wheel directions.", // TODO.Translate
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L"When multiple mercs are selected, they will try to keep their relative distances while moving. (|C|t|r|l+|S|h|i|f|t+|G)", // TODO.Translate
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
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@@ -5602,7 +5602,7 @@ STR16 gzGIOScreenText[] =
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L"Zawsze",
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L"W czasie pokoju",
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L"Nie działa w wersji demo",
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L"Bobby Ray Quality", //TODO.Translate
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L"Bobby Ray Quality", // TODO.Translate
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L"Normalne",
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L"Świetne",
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L"Wyśmienite",
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@@ -5661,8 +5661,8 @@ STR16 gzGIOScreenText[] =
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L"New Chance to Hit System",
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L"Improved Interrupt System",
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L"Merc Story Backgrounds", // TODO.Translate
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L"Food System",//TODO.Translate
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L"Bobby Ray Quantity", //TODO.Translate
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L"Food System",// TODO.Translate
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L"Bobby Ray Quantity", // TODO.Translate
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};
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STR16 gzMPJScreenText[] =
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@@ -6400,8 +6400,8 @@ STR16 gzTooltipStrings[] =
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L"%s|Aktualne |Zdrowie: %d\n",
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L"%s|Current |Breath: %d\n", // TODO.Translate
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L"%s|Current |Morale: %d\n",
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L"%s|Current |S|hock: %d\n",//TODO.Translate
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L"%s|Current |S|uppression Points: %d\n",//TODO.Translate
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L"%s|Current |S|hock: %d\n",// TODO.Translate
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L"%s|Current |S|uppression Points: %d\n",// TODO.Translate
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// Full info
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L"%s|Hełm: %s\n",
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L"%s|Kamizelka: %s\n",
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@@ -7554,13 +7554,13 @@ STR16 szUDBAdvStatsTooltipText[]=
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L"|D|a|m|a|g|e |T|h|r|e|s|h|o|l|d |M|o|d|i|f|i|e|r",
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L"|P|o|i|s|o|n |P|e|r|c|e|n|t|a|g|e", // TODO.Translate
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L"|D|i|r|t |M|o|d|i|f|i|e|r", // TODO.Translate
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L"|P|o|i|s|o|n |M|o|d|i|f|i|e|r",//TODO.translate
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L"|F|o|o|d| |P|o|i|n|t|s",//TODO.translate
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L"|D|r|i|n|k |P|o|i|n|t|s",//TODO.translate
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L"|P|o|r|t|i|o|n |S|i|z|e",//TODO.translate
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L"|M|o|r|a|l|e |M|o|d|i|f|i|e|r",//TODO.translate
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L"|D|e|c|a|y |M|o|d|i|f|i|e|r",//TODO.translate
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L"|B|e|s|t |L|a|s|e|r |R|a|n|g|e",//TODO.translate
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L"|P|o|i|s|o|n |M|o|d|i|f|i|e|r",// TODO.Translate
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L"|F|o|o|d| |P|o|i|n|t|s",// TODO.Translate
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L"|D|r|i|n|k |P|o|i|n|t|s",// TODO.Translate
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L"|P|o|r|t|i|o|n |S|i|z|e",// TODO.Translate
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L"|M|o|r|a|l|e |M|o|d|i|f|i|e|r",// TODO.Translate
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L"|D|e|c|a|y |M|o|d|i|f|i|e|r",// TODO.Translate
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L"|B|e|s|t |L|a|s|e|r |R|a|n|g|e",// TODO.Translate
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L"|P|e|r|c|e|n|t |R|e|c|o|i|l |M|o|d|i|f|i|e|r", // 65
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};
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@@ -7625,12 +7625,12 @@ STR16 szUDBAdvStatsExplanationsTooltipText[]=
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L"\n \nA gun's damage threshold is\nincreased by this percentage.\n \nHigher is better.",
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L"\n \nThis is the percentage of damage dealt\nby this item that will be poisonous.\n\nUsefulness depends on wether enemy\nhas poison resistance or absorption.", // TODO.Translate
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L"\n \nA single shot causes this much dirt.\nAmmunition types and attachments can\naffect this value.\n \nLower is better.", // TODO.Translate
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L"\n \nWhen this item is eaten\nit causes that much poison.\n \nLower is better.", // TODO.TRANSLATE
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L"\n \nAmount of energy in kcal.\n \nHigher is better.", // TODO.TRANSLATE
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L"\n \nAmount of water in liter.\n \nHigher is better.", // TODO.TRANSLATE
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L"\n \nThe percentage of the item\nthat will be eaten at once.\n \nLower is better.", // TODO.TRANSLATE
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L"\n \nMorale is adjusted by this amount.\n \nHigher is better.", // TODO.TRANSLATE
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L"\n \nThis item becomes stale over time.\nIf more then 50% is molded it becomes poisoneous.\nThis is the rate at which mold is generated.\nLower is better.", // TODO.TRANSLATE
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L"\n \nWhen this item is eaten\nit causes that much poison.\n \nLower is better.", // TODO.Translate
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L"\n \nAmount of energy in kcal.\n \nHigher is better.", // TODO.Translate
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L"\n \nAmount of water in liter.\n \nHigher is better.", // TODO.Translate
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L"\n \nThe percentage of the item\nthat will be eaten at once.\n \nLower is better.", // TODO.Translate
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L"\n \nMorale is adjusted by this amount.\n \nHigher is better.", // TODO.Translate
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L"\n \nThis item becomes stale over time.\nIf more then 50% is molded it becomes poisoneous.\nThis is the rate at which mold is generated.\nLower is better.", // TODO.Translate
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L"\n \nWhen attached to a ranged weapon capable\nof Burst or Autofire modes, this item modifies\nthe weapon's Recoil by the listed percentage.\n \nReducing recoil makes it easier to keep the gun's\nmuzzle pointed at the target during a volley.\n \nLower is better.",
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};
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