- Updated French Translations (by hrvg)

- Renamed any forms of the // TODO.Translate comments spelling to "// TODO.Translate", so we can find them easily

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6701 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-12-22 11:48:24 +00:00
parent 0ae8ce2408
commit 5485610411
9 changed files with 486 additions and 497 deletions
+27 -27
View File
@@ -248,7 +248,7 @@ STR16 pEncyclopediaSkrotyText[] =
L"Air.",
};
//TODO.Translate
// TODO.Translate
STR16 pEncyclopediaFilterLocationText[] =
{//major location filter button text max 7 chars
//..L"------v"
@@ -286,7 +286,7 @@ STR16 pEncyclopediaSubFilterLocationText[] =
L"",//reserved. facility filter texts are dynamicly loaded, leave this marker empty!
L"",//reserved. Insert new other filters above!
};
//TODO.Translate
// TODO.Translate
STR16 pEncyclopediaFilterCharText[] =
{//major char filter button text
//..L"------v"
@@ -307,7 +307,7 @@ STR16 pEncyclopediaFilterCharText[] =
L"Show Player created Characters",
L"Show Other\n[|L|B] toggle filter\n[|R|B] reset filter",
};
//TODO.Translate
// TODO.Translate
STR16 pEncyclopediaSubFilterCharText[] =
{//item subfilter button text
//..L"------v"
@@ -321,7 +321,7 @@ STR16 pEncyclopediaSubFilterCharText[] =
L"EPC",
L"",//reserved. Insert new Other filters above!
};
//TODO.Translate
// TODO.Translate
STR16 pEncyclopediaFilterItemText[] =
{//major item filter button text max 7 chars
//..L"------v"
@@ -342,7 +342,7 @@ STR16 pEncyclopediaFilterItemText[] =
L"Show Attachments\n[|L|B] toggle filter\n[|R|B] reset filter",
L"Show Misc Items\n[|L|B] toggle filter\n[|R|B] reset filter",
};
//TODO.Translate
// TODO.Translate
STR16 pEncyclopediaSubFilterItemText[] =
{//item subfilter button text max 7 chars
//..L"------v"
@@ -403,7 +403,7 @@ STR16 pEncyclopediaSubFilterItemText[] =
L"",//reserved. insert new misc filters above!
//add filters for a new button here
};
//TODO.Translate
// TODO.Translate
STR16 pEncyclopediaFilterQuestText[] =
{//major quest filter button text max 7 chars
//..L"------v"
@@ -2725,7 +2725,7 @@ CHAR16 gWeaponStatsDesc[][ 19 ] =
L"Предустановка:", //17 //WarmSteel - So we can also display default attachments
L"Нагар:", // 18
L"Space:", // 19 //space left on Molle items //TODO.Translate
L"Space:", // 19 //space left on Molle items // TODO.Translate
};
@@ -3091,7 +3091,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"ОПОЛЧЕНЕЦ",
L"ЖИТЕЛЬ",
L"ЗОМБИ",
L"PRISONER",//TODO.Translate
L"PRISONER",// TODO.Translate
L"Выход из сектора",
L"ДА",
L"ОТМЕНА",
@@ -3158,7 +3158,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
// added by Flugente: selection of a function to call in tactical // TODO.Translate
L"Что будем делать?",
L"Наполнить фляги",
L"Clean guns (Merc)",//TODO.Translate
L"Clean guns (Merc)",// TODO.Translate
L"Clean guns (Team)",
L"Снять одежду",
L"Lose disguise",
@@ -3179,7 +3179,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
// added by Flugente: decide what to do with prisoners
L"У вас нет тюрьмы для содержания заключённых, придётся отпустить их",
L"Where do you want to send the prisoners?",//TODO.Translate
L"Where do you want to send the prisoners?",// TODO.Translate
L"Let them go",
L"Что вы хотите сделать?",
L"Требовать сдаться",
@@ -4492,7 +4492,7 @@ STR16 MercInfo[] =
L"У вас уже полная команда из наемников.",
L"Со снаряжением?",
L"Недоступно",
L"Unsettled Bills", //TODO.Translate
L"Unsettled Bills", // TODO.Translate
L"Информация",
L"Снаряжение",
};
@@ -6386,8 +6386,8 @@ STR16 gzTooltipStrings[] =
L"%s|Текущее |Здоровье: %d\n",
L"%s|Current |Breath: %d\n", // TODO.Translate
L"%s|Current |Morale: %d\n",
L"%s|Current |S|hock: %d\n",//TODO.Translate
L"%s|Current |S|uppression Points: %d\n",//TODO.Translate
L"%s|Current |S|hock: %d\n",// TODO.Translate
L"%s|Current |S|uppression Points: %d\n",// TODO.Translate
// Full info
L"%s|Каска: %s\n",
L"%s|Жилет: %s\n",
@@ -7532,13 +7532,13 @@ STR16 szUDBAdvStatsTooltipText[]=
L"|D|a|m|a|g|e |T|h|r|e|s|h|o|l|d |M|o|d|i|f|i|e|r",
L"|P|o|i|s|o|n |P|e|r|c|e|n|t|a|g|e", // TODO.Translate
L"|D|i|r|t |M|o|d|i|f|i|e|r", // TODO.Translate
L"|P|o|i|s|o|n |M|o|d|i|f|i|e|r",//TODO.translate
L"|F|o|o|d| |P|o|i|n|t|s",//TODO.translate
L"|D|r|i|n|k |P|o|i|n|t|s",//TODO.translate
L"|P|o|r|t|i|o|n |S|i|z|e",//TODO.translate
L"|M|o|r|a|l|e |M|o|d|i|f|i|e|r",//TODO.translate
L"|D|e|c|a|y |M|o|d|i|f|i|e|r",//TODO.translate
L"|B|e|s|t |L|a|s|e|r |R|a|n|g|e",//TODO.translate
L"|P|o|i|s|o|n |M|o|d|i|f|i|e|r",// TODO.Translate
L"|F|o|o|d| |P|o|i|n|t|s",// TODO.Translate
L"|D|r|i|n|k |P|o|i|n|t|s",// TODO.Translate
L"|P|o|r|t|i|o|n |S|i|z|e",// TODO.Translate
L"|M|o|r|a|l|e |M|o|d|i|f|i|e|r",// TODO.Translate
L"|D|e|c|a|y |M|o|d|i|f|i|e|r",// TODO.Translate
L"|B|e|s|t |L|a|s|e|r |R|a|n|g|e",// TODO.Translate
L"|P|e|r|c|e|n|t |R|e|c|o|i|l |M|o|d|i|f|i|e|r", // 65 // TODO.Translate
};
@@ -7603,13 +7603,13 @@ STR16 szUDBAdvStatsExplanationsTooltipText[]=
L"\n \nA gun's damage threshold is\nincreased by this percentage.\n \nHigher is better.",
L"\n \nThis is the percentage of damage dealt\nby this item that will be poisonous.\n\nUsefulness depends on wether enemy\nhas poison resistance or absorption.", // TODO.Translate
L"\n \nA single shot causes this much dirt.\nAmmunition types and attachments can\naffect this value.\n \nLower is better.", // TODO.Translate
L"\n \nWhen this item is eaten\nit causes that much poison.\n \nLower is better.", // TODO.TRANSLATE
L"\n \nAmount of energy in kcal.\n \nHigher is better.", // TODO.TRANSLATE
L"\n \nAmount of water in liter.\n \nHigher is better.", // TODO.TRANSLATE
L"\n \nThe percentage of the item\nthat will be eaten at once.\n \nLower is better.", // TODO.TRANSLATE
L"\n \nMorale is adjusted by this amount.\n \nHigher is better.", // TODO.TRANSLATE
L"\n \nThis item becomes stale over time.\nIf more then 50% is molded it becomes poisoneous.\nThis is the rate at which mold is generated.\nLower is better.", // TODO.TRANSLATE
L"\n \nWhen attached to a ranged weapon capable\nof Burst or Autofire modes, this item modifies\nthe weapon's Recoil by the listed percentage.\n \nReducing recoil makes it easier to keep the gun's\nmuzzle pointed at the target during a volley.\n \nLower is better.", // TODO.TRANSLATE
L"\n \nWhen this item is eaten\nit causes that much poison.\n \nLower is better.", // TODO.Translate
L"\n \nAmount of energy in kcal.\n \nHigher is better.", // TODO.Translate
L"\n \nAmount of water in liter.\n \nHigher is better.", // TODO.Translate
L"\n \nThe percentage of the item\nthat will be eaten at once.\n \nLower is better.", // TODO.Translate
L"\n \nMorale is adjusted by this amount.\n \nHigher is better.", // TODO.Translate
L"\n \nThis item becomes stale over time.\nIf more then 50% is molded it becomes poisoneous.\nThis is the rate at which mold is generated.\nLower is better.", // TODO.Translate
L"\n \nWhen attached to a ranged weapon capable\nof Burst or Autofire modes, this item modifies\nthe weapon's Recoil by the listed percentage.\n \nReducing recoil makes it easier to keep the gun's\nmuzzle pointed at the target during a volley.\n \nLower is better.", // TODO.Translate
};
STR16 szUDBAdvStatsExplanationsTooltipTextForWeapons[]=