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fix (by Sevenfm): some functions ignored the last member of a team
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8629 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3117,7 +3117,7 @@ void HandleDialogueEnd( FACETYPE *pFace )
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break;
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default:
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// select random enemy, who we see, who sees us and isn't deaf
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for(UINT8 cnt = gTacticalStatus.Team[ ENEMY_TEAM ].bFirstID; cnt < gTacticalStatus.Team[ ENEMY_TEAM ].bLastID ; cnt++ )
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for(UINT8 cnt = gTacticalStatus.Team[ ENEMY_TEAM ].bFirstID; cnt <= gTacticalStatus.Team[ ENEMY_TEAM ].bLastID ; cnt++ )
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{
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if( MercPtrs[cnt] != NULL && MercPtrs[cnt]->aiData.bOppList[pSoldier->ubID] == SEEN_CURRENTLY
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&& MercPtrs[pSoldier->ubID]->aiData.bOppList[cnt] == SEEN_CURRENTLY && !( MercPtrs[cnt]->bDeafenedCounter > 0 ) )
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