fix (by Sevenfm): some functions ignored the last member of a team

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8629 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2018-10-16 11:59:54 +00:00
parent 0447130826
commit 54d5bb0317
12 changed files with 22 additions and 22 deletions
+1 -1
View File
@@ -7630,7 +7630,7 @@ void CommunicateWatchedLoc( UINT8 ubID, INT32 sGridNo, INT8 bLevel, UINT8 ubPoin
bTeam = MercPtrs[ ubID ]->bTeam;
for ( ubLoop = gTacticalStatus.Team[ bTeam ].bFirstID; ubLoop < gTacticalStatus.Team[ bTeam ].bLastID; ubLoop++ )
for ( ubLoop = gTacticalStatus.Team[ bTeam ].bFirstID; ubLoop <= gTacticalStatus.Team[ bTeam ].bLastID; ubLoop++ )
{
if ( ubLoop == ubID || MercPtrs[ ubLoop ]->bActive == FALSE || MercPtrs[ ubLoop ]->bInSector == FALSE || MercPtrs[ ubLoop ]->stats.bLife < OKLIFE )
{