fix (by Sevenfm): some functions ignored the last member of a team

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8629 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2018-10-16 11:59:54 +00:00
parent 0447130826
commit 54d5bb0317
12 changed files with 22 additions and 22 deletions
+3 -3
View File
@@ -3148,7 +3148,7 @@ UINT8 GetClosestFlaggedSoldierID( SOLDIERTYPE * pSoldier, INT16 aRange, UINT8 au
INT16 range = aRange;
// go through each soldier, looking for "friends" (soldiers on same team)
for (uiLoop = gTacticalStatus.Team[ auTeam ].bFirstID; uiLoop < gTacticalStatus.Team[ auTeam ].bLastID; ++uiLoop)
for (uiLoop = gTacticalStatus.Team[ auTeam ].bFirstID; uiLoop <= gTacticalStatus.Team[ auTeam ].bLastID; ++uiLoop)
{
pFriend = MercPtrs[ uiLoop ];
@@ -3201,7 +3201,7 @@ UINT8 GetClosestWoundedSoldierID( SOLDIERTYPE * pSoldier, INT16 aRange, UINT8 au
INT16 range = aRange;
// go through each soldier, looking for "friends" (soldiers on same team)
for (uiLoop = gTacticalStatus.Team[ auTeam ].bFirstID; uiLoop < gTacticalStatus.Team[ auTeam ].bLastID; ++uiLoop)
for (uiLoop = gTacticalStatus.Team[ auTeam ].bFirstID; uiLoop <= gTacticalStatus.Team[ auTeam ].bLastID; ++uiLoop)
{
pFriend = MercPtrs[ uiLoop ];
@@ -3250,7 +3250,7 @@ UINT8 GetClosestMedicSoldierID( SOLDIERTYPE * pSoldier, INT16 aRange, UINT8 auTe
INT16 range = aRange;
// go through each soldier, looking for "friends" (soldiers on same team)
for (uiLoop = gTacticalStatus.Team[ auTeam ].bFirstID; uiLoop < gTacticalStatus.Team[ auTeam ].bLastID; ++uiLoop)
for (uiLoop = gTacticalStatus.Team[ auTeam ].bFirstID; uiLoop <= gTacticalStatus.Team[ auTeam ].bLastID; ++uiLoop)
{
pFriend = MercPtrs[ uiLoop ];